nsarrazin.com
It's just a proof of concept at this stage but I'm already amazed it's possible to do this in a browser, godot is pretty wild. Need to add support for interrupts on the 6502 side of things and uuh *just* make a fun game out of it.
It's just a proof of concept at this stage but I'm already amazed it's possible to do this in a browser, godot is pretty wild. Need to add support for interrupts on the 6502 side of things and uuh *just* make a fun game out of it.
It runs entirely in the browser so I'll be publishing it soon, it's absolutely not ready for release but it's been a fun learning experience.
I still need to figure out how to make a fun game out of this, not sure what the gameplay loop could be.
It runs entirely in the browser so I'll be publishing it soon, it's absolutely not ready for release but it's been a fun learning experience.
I still need to figure out how to make a fun game out of this, not sure what the gameplay loop could be.
Social networks are 0-sum game for attention but this will make sure you get replies & likes from fake people to keep you hooked & posting.
Social networks are 0-sum game for attention but this will make sure you get replies & likes from fake people to keep you hooked & posting.
We just fixed that. Install svelte@latest, make sure your extensions are up to date, and feel the wind in your hair as you write your components
We just fixed that. Install svelte@latest, make sure your extensions are up to date, and feel the wind in your hair as you write your components
I'm not sure if that's going to be more maintainable long term: having logic, layout and styling into a component was a big plus for Svelte imo. I guess I just need to experiment with it more?
I'm not sure if that's going to be more maintainable long term: having logic, layout and styling into a component was a big plus for Svelte imo. I guess I just need to experiment with it more?