"Liminal Space Mechanics: Breaking the Fourth Wall" by Steven Harmon
https://youtu.be/7pooYgu8A0k
"Liminal Space Mechanics: Breaking the Fourth Wall" by Steven Harmon
https://youtu.be/7pooYgu8A0k
"GameCube-Style Stencil Lights in Unreal" by PROTO
https://protowlf.com/unreal/unreal-stencil-lights/
"GameCube-Style Stencil Lights in Unreal" by PROTO
https://protowlf.com/unreal/unreal-stencil-lights/
"A Practical Guide to Being Less Awful at Programming" by Alex Darby
https://docs.google.com/presentation/d/18Ho2aBrUvVlAPx89P0QYFdOktfF2uIGq/edit?usp=sharing&ouid=112790899828379417347&rtpof=true&sd=true
"A Practical Guide to Being Less Awful at Programming" by Alex Darby
https://docs.google.com/presentation/d/18Ho2aBrUvVlAPx89P0QYFdOktfF2uIGq/edit?usp=sharing&ouid=112790899828379417347&rtpof=true&sd=true
"An article about common mistakes made by beginner game designers and developers and how to avoid them." by Artyom "Tricky Fat Cat" Volkov
https://medium.com/@tricky_fat_cat/game-design-sins-ad20dd65e643
"An article about common mistakes made by beginner game designers and developers and how to avoid them." by Artyom "Tricky Fat Cat" Volkov
https://medium.com/@tricky_fat_cat/game-design-sins-ad20dd65e643
"Life After Grad: Unhinged Talks" by Steven Harmon
https://youtu.be/yRmYNZq5-lU
"Life After Grad: Unhinged Talks" by Steven Harmon
https://youtu.be/yRmYNZq5-lU
"Hunkering Down for the Long Haul: From Jam to Final Development" by Doug Terhune, Jamie Whitmarsh, Christina Terhune, Colin Henry, Yina Wang
https://juzek.itch.io/elowens-light/devlog/496904/hunkering-down-for-the-long-haul-from-jam-to-final-development
"Hunkering Down for the Long Haul: From Jam to Final Development" by Doug Terhune, Jamie Whitmarsh, Christina Terhune, Colin Henry, Yina Wang
https://juzek.itch.io/elowens-light/devlog/496904/hunkering-down-for-the-long-haul-from-jam-to-final-development
"The Effects of Perceived Scarcity on Video Gamers' Purchase Behaviours: A Proposed Gamer-Narcissism Scarcity Matrix" by Patrick Day-Childs
https://drive.google.com/file/d/1tQwK3h7lh9wNZarRpACXSLEwLSnKBAKV/view?usp=sharing
"The Effects of Perceived Scarcity on Video Gamers' Purchase Behaviours: A Proposed Gamer-Narcissism Scarcity Matrix" by Patrick Day-Childs
https://drive.google.com/file/d/1tQwK3h7lh9wNZarRpACXSLEwLSnKBAKV/view?usp=sharing
"Less Calls, Less Materials, More Unreal" by Dramatic Iceberg, Leonardo Assom
https://dev.epicgames.com/community/learning/tutorials/e96E/unreal-engine-material-draw-calls-optimization-system-uv-matrix-atlas-id
"Less Calls, Less Materials, More Unreal" by Dramatic Iceberg, Leonardo Assom
https://dev.epicgames.com/community/learning/tutorials/e96E/unreal-engine-material-draw-calls-optimization-system-uv-matrix-atlas-id
"The Ultimate Unity Developer's Toolkit: 10 Unity Tools/Libraries to Save You Time and Money" by Antonio Miceli, Mega Power Games
https://youtu.be/U4uDknX0KdA
"The Ultimate Unity Developer's Toolkit: 10 Unity Tools/Libraries to Save You Time and Money" by Antonio Miceli, Mega Power Games
https://youtu.be/U4uDknX0KdA
"Know, Do, Feel: A framework for thinking about UI" by ben🌱ui
https://benui.ca/ux/know-do-feel/?utm_medium=site&utm_source=notgdc
"Know, Do, Feel: A framework for thinking about UI" by ben🌱ui
https://benui.ca/ux/know-do-feel/?utm_medium=site&utm_source=notgdc
"Teaching the Game Loop: A Teaching Tip for High School Game Design Educators" by Matt Arnold
https://readwritecode.blog/teaching-the-game-loop-4c264398384
"Teaching the Game Loop: A Teaching Tip for High School Game Design Educators" by Matt Arnold
https://readwritecode.blog/teaching-the-game-loop-4c264398384
"Tiny Game Engines: Intro to Fantasy Consoles" by Matt Arnold
https://readwritecode.blog/tiny-game-engines-561e3396a599
"Tiny Game Engines: Intro to Fantasy Consoles" by Matt Arnold
https://readwritecode.blog/tiny-game-engines-561e3396a599
"Social VR & Gender Exploration: An open survey of VR users who have explored gender identity and expression in social VR" by Zach Deocadiz
https://medium.com/@zkdeocadiz/social-vr-gender-exploration-7be09b62b1ad?source=friends_link&sk=7c841f37e0b01c2e70e83abe1117f2ab
"Social VR & Gender Exploration: An open survey of VR users who have explored gender identity and expression in social VR" by Zach Deocadiz
https://medium.com/@zkdeocadiz/social-vr-gender-exploration-7be09b62b1ad?source=friends_link&sk=7c841f37e0b01c2e70e83abe1117f2ab
"Applying post-import settings to assets with in unreal, with python, c++ or blueprints!" by Ryan DowlingSoka
https://ryandowlingsoka.com/unreal/post-asset-import-rules/
"Applying post-import settings to assets with in unreal, with python, c++ or blueprints!" by Ryan DowlingSoka
https://ryandowlingsoka.com/unreal/post-asset-import-rules/
"Game Jams: A Pretty Excellent Gateway To The Games Industry" by Shaun Wall
https://docs.google.com/presentation/d/1m7Wd7_b4_aZVTLbbDCls2-y2E5xfDcrQmybjRjMyDqQ/edit
"Game Jams: A Pretty Excellent Gateway To The Games Industry" by Shaun Wall
https://docs.google.com/presentation/d/1m7Wd7_b4_aZVTLbbDCls2-y2E5xfDcrQmybjRjMyDqQ/edit
"Basic Async/Await in Unity C#!" by EstebanGameDev
https://estebangamedev.hashnode.dev/basic-asyncawait-in-unity-c
"Basic Async/Await in Unity C#!" by EstebanGameDev
https://estebangamedev.hashnode.dev/basic-asyncawait-in-unity-c
"Customer Aversion to the Metaverse" by Patrick Day-Childs (Custard Trout)
https://youtu.be/ImOagUwRIWo
"Customer Aversion to the Metaverse" by Patrick Day-Childs (Custard Trout)
https://youtu.be/ImOagUwRIWo
"Organic Marketing Proven Practices for Indie Games" by Rafael Smeers Moraes
https://rsmeers.medium.com/organic-marketing-proven-practices-indie-games-6823c03d09d2
"Organic Marketing Proven Practices for Indie Games" by Rafael Smeers Moraes
https://rsmeers.medium.com/organic-marketing-proven-practices-indie-games-6823c03d09d2
"FFT Ocean Flipbook : How to create & sample one using Blender & UE" by Ghislain GIRARDOT
https://www.youtube.com/watch?v=rV6TJ7YDJY8
"FFT Ocean Flipbook : How to create & sample one using Blender & UE" by Ghislain GIRARDOT
https://www.youtube.com/watch?v=rV6TJ7YDJY8
"When Games Idolize Busywork" by Fabian Fischer
https://fischerdesign.medium.com/when-games-idolize-busywork-8454bfe769ff
"When Games Idolize Busywork" by Fabian Fischer
https://fischerdesign.medium.com/when-games-idolize-busywork-8454bfe769ff
"An Example of a Progressive Indie Design Philosophy" by Fabian Fischer
https://twitter.com/Ludokultur/status/1590003852753129472
"An Example of a Progressive Indie Design Philosophy" by Fabian Fischer
https://twitter.com/Ludokultur/status/1590003852753129472
"Unreal Engine - A non-destructive and better synced network clock" by Alvaro Jover
https://vorixo.github.io/devtricks/non-destructive-synced-net-clock/
"Unreal Engine - A non-destructive and better synced network clock" by Alvaro Jover
https://vorixo.github.io/devtricks/non-destructive-synced-net-clock/
"Gameplay Engineer Designing for Live Service Games in Unreal Engine" by Nicholas Helish
https://github.com/YawLighthouse/NotGDC_2023
"Gameplay Engineer Designing for Live Service Games in Unreal Engine" by Nicholas Helish
https://github.com/YawLighthouse/NotGDC_2023
"Creation and possibilities of a non-Euclidean engine" by Jose L. Redondo Tello
https://docs.google.com/presentation/d/1ZiG89eEXS9kBiv-_NBxjpJm7VybpG2VNYdsOl-1DwTk/edit?usp=sharing
"Creation and possibilities of a non-Euclidean engine" by Jose L. Redondo Tello
https://docs.google.com/presentation/d/1ZiG89eEXS9kBiv-_NBxjpJm7VybpG2VNYdsOl-1DwTk/edit?usp=sharing
"A Quick Dive in Unreal Windows Contextual Commands" by Sharundaar
https://sharundaar.github.io/a-quick-dive-in-unreal-windows-contextual-commands.html
"A Quick Dive in Unreal Windows Contextual Commands" by Sharundaar
https://sharundaar.github.io/a-quick-dive-in-unreal-windows-contextual-commands.html