Nolkaloid
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nolkaloid.bsky.social
Nolkaloid
@nolkaloid.bsky.social
#Godot Game Dev - Shader Enjoyer
www.youtube.com/@Nolkaloid
Et encore... le site pour les particuliers est ok, l'interface pro est pire 🫠.
November 9, 2025 at 5:47 PM
That's why it's cursed 💀
August 3, 2025 at 10:20 PM
Exactly what I planned 😁
May 15, 2025 at 4:35 AM
New Godot recipes 👀
March 3, 2025 at 9:44 PM
Having the filesystem cluttered with autogenerated files is really a pain point when it comes to using a VCS like git.

I use Unity (unfortunately) at my day job and .meta files are are such an administrative burden. Now I'll have to deal with the same in Godot 🫠
February 26, 2025 at 12:29 AM
Looks great ! I'm glad that my tutorial helped ☺️

I think that the shockwave could ease-out in a smoother fashion after the teleport, but I'm nitpicking.
February 25, 2025 at 6:40 PM
🤙
January 23, 2025 at 11:18 AM
OMG yes !
January 4, 2025 at 8:21 AM
*pretty *well* for tiling textures
January 2, 2025 at 4:53 PM
Looks great ! There is this technique that works pretty for tiling texture using a "priority" map.
onlinelibrary.wiley.com/doi/10.1111/...
Mix‐Max: A Content‐Aware Operator for Real‐Time Texture Transitions
Mixing textures is a basic and ubiquitous operation in data-driven algorithms for real-time texture generation and rendering. It is usually performed either by linear blending, or by cutting. We prop...
onlinelibrary.wiley.com
January 2, 2025 at 4:46 PM
Oooh noice! Thanks!

@gameengines.bsky.social
I would like Godot please!
November 15, 2024 at 10:43 PM
I'm using a custom shader, the main idea is to compute the distance between the camera ray and the central line of the laser beam. I then use a pseudo-gaussian to remap the values between 0 and 1 and sample a gradient. From that you can iterate and a more effects like the wobbling seen in the video.
November 15, 2024 at 7:43 PM