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github.com/godotengine/...
github.com/godotengine/...
But there is a contradiction (context: these are uniform variables):
In the shader I set COLOR as green if the value == 0.0, red otherwise. If the default value is 0.0, the shader draws green, but once changed in the inspector you can't get it green again.
But there is a contradiction (context: these are uniform variables):
In the shader I set COLOR as green if the value == 0.0, red otherwise. If the default value is 0.0, the shader draws green, but once changed in the inspector you can't get it green again.
uniform float spread : hint_range(-1.0, 1.0) = 0.0;
But adding step via:
uniform float spread : hint_range(-1.0, 1.0, 0.1) = 0.0;
Did not help with it either
uniform float spread : hint_range(-1.0, 1.0) = 0.0;
But adding step via:
uniform float spread : hint_range(-1.0, 1.0, 0.1) = 0.0;
Did not help with it either
Would love to get involved in a larger project
Would love to get involved in a larger project