NoJoule
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NoJoule
@nojoule.com
Programmer, GameDev & Artist. Creating Game Assets for Godot.

Check out my website: https://nojoule.com
My game assets: https://nojoule.itch.io/
I make youtube videos: https://www.youtube.com/@nojoule
Well at least in this specific situation:
github.com/godotengine/...
November 28, 2025 at 3:31 PM
Yeah I used a check similar to this now.
But there is a contradiction (context: these are uniform variables):
In the shader I set COLOR as green if the value == 0.0, red otherwise. If the default value is 0.0, the shader draws green, but once changed in the inspector you can't get it green again.
November 28, 2025 at 2:57 PM
You are right, i just opened an issue for it
November 27, 2025 at 7:57 PM
It's from a shader:
uniform float spread : hint_range(-1.0, 1.0) = 0.0;
But adding step via:
uniform float spread : hint_range(-1.0, 1.0, 0.1) = 0.0;
Did not help with it either
November 27, 2025 at 6:58 PM
I did not decipher the "person" icon immediately which confused me for a second
November 25, 2025 at 9:57 PM
!dance
November 23, 2025 at 2:56 PM
Gotta love when accidentally the shovel
November 19, 2025 at 8:32 PM
If still open: Tech Artist and Software Developer here. M.Sc. in Computational Visualistics and 5+years professional experience, recently focusing on Game Development: nojoule.com
Would love to get involved in a larger project
Nojoule - Game Developer & Content Creator
A creative portfolio website featuring pixel art, games, videos, and digital assets. Explore unique projects, tutorials, and contact information.
nojoule.com
November 9, 2025 at 11:36 PM
I hope i'll find you in time then. I'm exited!
November 9, 2025 at 4:09 PM
gotta protect its little legs!
October 8, 2025 at 4:33 PM