What Happens When an Indie Sci-Fi Score Suddenly Goes Orchestral
What began as a largely synth-driven, hybrid score for Epic Pictures’ new sci-fi film, __Space/Time__ , took an unexpected turn late in the filmmaking process when a rare opportunity arose: the chance to record with a full orchestra.
For any composer working on an indie project, this is the equivalent of hitting the lottery—an offer impossible to pass up. With much of the music already written and the realities of indie schedules closing in, composer Adrian Diery was suddenly tasked with rethinking and reshaping the entire score in a matter of weeks.
Electronic textures and thematic sketches had to be translated into orchestral language, all while the film itself continued to evolve in the edit.
Diery says, “From the moment that the orchestra became a reality, I had to pivot hard to rewrite the entire score. I vividly remember the call from Michael, he said something like “I have good news and bad news, the good news is the Melbourne Symphony Orchestra are onboard to record, the bad news is you have 7 weeks”.” The end result is a score Diery is incredibly proud of, along with a wealth of lessons he’ll carry into future projects.
In the below exclusive interview, Diery reflects on the creative pivot he made, the logistical challenges of preparing nearly feature-length music for live players, and how the process ultimately reshaped not just the sound of __Space/Time__ , but his approach to scoring films altogether.
__Space/Time__ is available now on _VOD_. You can also listen to Diery’s score for __Space/Time__ _here_.
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**No Film School:**_**_Space/Time_**_**plays with big conceptual ideas while staying grounded emotionally. When you first read the script, what musical problems immediately jumped out at you as a composer?**
**Adrian Diery:** What jumped out at me as I was reading the script was the range of the narrative material. This was a sci-fi, but it wasn't a gritty, grey-scale kind of sci-fi; there was significant character depth, romance, and a natural humour as well. Michael, the director, had envisaged the score being heavily thematic to accompany the colourful approach to the narrative. Weaving a cohesive musical tapestry to accompany the light and shade of the film was going to be a fun challenge.
**NFS: Process-wise, what was your earliest musical entry point for the film? Did you start with themes, textures, or experimentation before locking into a palette?**
**AD:** I started with themes, or leitmotifs; the melodic passages aren't too long or complex. My entry point into the film was identifying a contrasting leitmotif for the engine element and the duality of its purpose in the film. When I had a thematic sketch, I could then play with its harmonic and rhythmic framing to alter it as the story required.
**NFS: Sci-fi scores often lean heavily on synths, but** _**_Space/Time_**_**feels more hybrid. How did you decide on the balance between electronic and organic elements in the score?**
****AD** :** Initially, we talked about a more synth-heavy approach before contracting an orchestra was a reality. The plan was to use soloists to augment a primarily synth-based score. Once the decision was made to go with a mainly orchestral score, Michael and I set up some guiding principles; character moments would be primarily organic, the engine and time travel would feature electronic elements (synths, heavier percussion, processed textures). Of course, you can blur those lines once you get down into the weeds, but it's really useful to have some guideposts at the outset. We held off on going too heavy on the electronic elements until later in the film. There's a particular moment that really announces the turn in the score in the third act.
Adrian Diery at the Piano Credit: Projection PR
**NFS: Can you talk about your collaboration with director Michael O’Halloran? How early were you brought on, and how did that timing shape the final score?**
****AD** :** Michael and I had previously collaborated on short films and commercial work, and I was brought on to __Space/Time__ incredibly early. Michael and Adam showed me a completed script around six months before principal photography to gauge my interest in the project.
By the time pre-production meetings were taking place, I had sketched a few themes and ideas with synths, electronic percussive elements, and a few solo acoustic instruments carrying the melodic content. I played some of these ideas at an early pre-production meeting for the Heads of Department, and the VFX Supervisor was an early fan. At that stage, we were still thinking the score would be more heavily synth-based with soloists. So coming on that early helped me get a sense of the production and maybe try out ideas that weren't quite right. But very little of that early work made it to the final score.
**NFS:**_**_Space/Time_**_**has an orchestral score performed by the Melbourne Symphony Orchestra. Can you tell us how this came about? It’s pretty rare for an indie film to get a full orchestral score.**
****AD** :** We had talked about how great it would be to have an orchestral score, but knew it was a distant prospect. Michael had a contact, Karen Soennichsen, who worked with another orchestra in Australia. We thought once the time was right, we could ask her to put us in contact with some of the soloists we would need to complete the synth-based score.
But what ended up happening was Karen took a job with the Melbourne Symphony Orchestra; Michael and I caught up with her on a trip to Melbourne, and she casually mentioned Andrew Pogson, who was in charge of special projects with the orchestra.
That really set the wheels in motion. That night in his hotel room, Michael put together a pitch to send through to Andrew, really just to gauge possibilities. It was a really impressive folio.
At that time, we did not know that Andrew created and hosted a film score podcast, “Art of the Score”, which has since become a successful concert series. He immediately appreciated what we were trying to do with the film and the score. In between long conversations about John Williams and film music, he and Michael worked out a scenario that could be affordable.
The next piece of the puzzle was solved by one of our producers, Jai Hogg. I don't know how, maybe I don't want to know, but he secured the investment, which paid for the score recording.
**NFS: Time and perception are central to the film. Did those themes influence the way you approached rhythm, repetition, or structure in the music?**
****AD** :** A lot of best intentions were quickly discarded during the re-editing process, but ultimately, for this film, and the type of film we were aiming for, the score was serving the emotional aspect of the film, while the conceptual elements were largely the domain of the sound design.
You can start out with a lot of conceptual ideas, and it can be cool and exciting to attempt to translate those ideas into music. Michael and I talked about perhaps processing the music, stretching and distorting it during the time jumps, but when we got past the initial excitement of the idea, we realised it clearly didn't make sense to treat the non-diegetic score diegetically.
I definitely learned a lot during the writing, recording, and re-editing of the score, which I will take with me into future projects.
**NFS: From a technical standpoint, what tools or workflows were essential for you on this project—DAWs, synths, sample libraries, or custom sound design?**
****AD** :** The score preparation workflow was perhaps the most essential, and the most human. Working with a live orchestra means the musicians need sheets of music to read. I had an incredible music preparation team, many of whom were doing this job for the first time, but overseeing it all was Richard Grantham, who has an incredible knowledge of orchestral music and score preparation.
I wrote, arranged, and produced mockups of each cue in Cubase. Once a cue was approved by the director, it could be exported as musicXML to begin score preparation.
Sheet music was prepared in Finale and Dorico. Richard would prepare the conductor's score, send it back to me for review, and I might have had time to make tiny adjustments, but usually I was marking up dynamics and double-checking tempo and trusting Richard's judgment if I had messed up a chord voicing. From there, the conductor score was split into individual parts, which were prepared by several people. As each cue's score and parts were finished, they were collated and forwarded onto the orchestra.
The orchestra performance was recorded into Pro Tools at ABC studios by the in-house engineers. Once again, the human element was the most essential. I did not know how to record a 60-piece orchestra, but Alex Stinson does, and he's very good at it. Nick Mierisch was the Pro Tools engineer. He had a very slick workflow and template; each cue was recorded into its own session, which Nick had prepped and could have up and running in seconds.
Brett Kelly conducted the score; he's conducted so many film scores that his experience was invaluable. Once again, the human element, someone who could communicate the score to the orchestra and get through the mountain of music I had written.
I edited and mixed the cues in 5.1 surround using Nuendo and supplied stems to the film's music mixer, Sam Lowe, who used Pro Tools to create the Dolby Atmos mix for cinema.
I created a few custom sounds for the score. One cool sound that enters in the final act of the film is the sound of a Vietnamese Dan Bau, which is a single-string instrument played by plucking and stopping the string at the natural harmonic nodes. In the context of the score, it sounds like a lead synth, but it has an organic attack and sustain, which sets it apart. Another bespoke texture I used regularly throughout the film is based on a sample of a bandmate playing guitar with tremolo picking. It created this nice blurry organic texture which helped to bed some cues and didn't sound like an orchestral element or a synth.
The Melbourne Orchestra Credit: Projection PR
**NFS: Budget and schedule realities are always part of indie filmmaking. How did those constraints affect your creative decisions on** _**_Space/Time_**_**?**
****AD** :** Usually, music is one of the last elements, but part of the deal of securing the orchestra at a price we could afford was that we were locked into a limited number of recording calls and set dates that were well before visual FX were completed. I think this led to writing some music that ended up doing more than it needed to do in some sequences, and ultimately, it gave way to sound design.
From the moment that the orchestra became a reality, I had to pivot hard to rewrite the entire score. I vividly remember the call from Michael, he said something like “I have good news and bad news, the good news is MSO is onboard to record, the bad news is you have 7 weeks”.
I wrote around 93 minutes of music, of which 77 minutes ended up in the final film.
Some of that time would be needed to prep the sheet music, and we went right down to the line, delivering the manuscripts to the orchestra librarian. There were many cues that were 1st or 2nd drafts; a few very important cues got a lot more attention, but there wasn't much time.
A larger issue arose when the film went through a major re-edit well after the final recording session. We couldn't record any more orchestral material. So I had to get creative with how cues were edited and repurposed. This scenario is unique to __Space/Time__ ; it happens quite often on really big films with significant budgets, so that helped to console me as I went about cutting and rearranging cues to fit new shapes they weren't designed to fit.
**NFS: For composers trying to break into sci-fi or genre films, what skills do you think are most important to develop beyond just writing strong music?**
****AD** :** There are the general skills of learning how to talk with and to directors/producers who don't have much musical language. Remember that it's a collaboration, you're working in the service of the film and the filmmaker's vision.
If you are wanting to work with orchestras and live musicians, it's invaluable to learn some music engraving and understand the physicality of the instruments you are writing for. Meet musicians who know their instruments and with whom you can collaborate.
Specifically for genre films and sci-fi, I guess they are meant to be fun; keeping that in mind at all times is important. Music can be a lot of things, and it's allowed to be fun in line with what the film needs. Don't take yourself too seriously. If it feels right, it's right.
Also, some wisdom I saw in an interview with Skip Lievsay, he was talking about the final mix, but it's applicable to composing as well. Often by the time the film is at the mixing stage, the filmmaker is in quite a vulnerable state, and half your job is reassuring them.
'Space/Time'Credit: Socrates Films
**NFS: Looking back, is there a cue or moment in** _**_Space/Time_**_**that best represents what you were trying to achieve with the score as a whole?**
****AD** :** __The Guy From Last Year__ is a really good example of the orchestral style I was trying to achieve; it's lush, and it has moments of playfulness, darkness, and boldness. There is a fanfare moment in this cue I'm quite happy with; it reminds me of that John Williams quote of maybe being happy with his writing in a few bars here or there. The orchestra really responded to that moment as well, the brass section really shine, and there's a call and response between the brass and strings with winds.
__Liv With This Decision__ is a good example of a more contemporary treatment. The cue is focused on a soloist playing one of the motifs associated with Liv. I processed the orchestral backing and then slowly brought in the unfiltered orchestra under the solo melody.
__This Is The Solution,__ I think I almost got it right. Hugh, the actor who plays Holt, gave us an incredible performance. Illustrating the stakes of what his character is describing in that moment was a great challenge. It reaches almost operatic heights after some snaky twists and turns.