I maintain several open source plugins for @bevy.org, like bevy_asset_loader and bevy_kira_audio
Maybe next year we can try again!
Maybe next year we can try again!
There are quite a few specialized packages that I have not yet found a use for, but find quite impressive like typst.app/universe/pac..., typst.app/universe/pac..., and the aforementioned ribbony.
There are quite a few specialized packages that I have not yet found a use for, but find quite impressive like typst.app/universe/pac..., typst.app/universe/pac..., and the aforementioned ribbony.
It's starting to get fun to playtest ^^
It's starting to get fun to playtest ^^
The snake head triggers matches now. The matches explode and trigger any matches around them. That should cover the "chain reaction" topic 😀
Now, the player needs to loose when hit by a match. And I think the game needs a mechanic that primes more matches over time...
The snake head triggers matches now. The matches explode and trigger any matches around them. That should cover the "chain reaction" topic 😀
Now, the player needs to loose when hit by a match. And I think the game needs a mechanic that primes more matches over time...
github.com/bevyengine/b...
github.com/bevyengine/b...