Nicolas Lopez
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nicolas-lopez.bsky.social
Nicolas Lopez
@nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
I’ll be attending Siggraph this year. If you wish to meet and discuss graphics, hit me up!

Moreover the Anvil team will be giving a talk at the Advances in Real Time Graphics Course!
July 22, 2025 at 5:36 PM
Our talk from REAC 25 is now available online!
You can download the slides here: enginearchitecture.org/2025.htm#4
The recording will be published in the coming days—stay tuned!

Direct Links:
- PDF: enginearchitecture.org/downloads/RE...
- PPT: enginearchitecture.org/downloads/RE...
June 26, 2025 at 7:28 AM
April 14, 2025 at 6:46 PM
It’s done! A big thank you to the audience for the warm reception and applause.
March 20, 2025 at 8:02 PM
Holy cow, internet has turned into a battlefield. x.com/mcdizzle17/s...
February 15, 2025 at 11:53 AM
In #GPUZen 3, William Bussière and I explain how we render so many instances with Anvil in "GPU-Driven Rendering in Assassin's Creed Mirage" www.amazon.com/dp/B0DNXNM14K
November 24, 2024 at 8:32 PM
We're very close to the release date of GPU Zen 3! a.co/d/gRPy2Ff
November 23, 2024 at 10:27 PM