Nick
@nickhatboecker.de
🇩🇪 Web developer by day and a game developer by night. Trying to rock Godot Engine 🤘 Currently working on Puppy Rescue & #FindThisPixelAnomaly
🎮 https://steampowered.com/app/3290400
🔗 https://nickhatboecker.de/linktree
🎮 https://steampowered.com/app/3290400
🔗 https://nickhatboecker.de/linktree
Yes!
Can you believe it? I didnt change anything since yesterday evening. But because you put so much effort in this topic I wanted to try it again and now it just works.
Could it be that Steam caches these kind of things? 🤔
Thank you so much for your time and help 🥺 Means a lot
Can you believe it? I didnt change anything since yesterday evening. But because you put so much effort in this topic I wanted to try it again and now it just works.
Could it be that Steam caches these kind of things? 🤔
Thank you so much for your time and help 🥺 Means a lot
October 31, 2025 at 11:45 AM
Yes!
Can you believe it? I didnt change anything since yesterday evening. But because you put so much effort in this topic I wanted to try it again and now it just works.
Could it be that Steam caches these kind of things? 🤔
Thank you so much for your time and help 🥺 Means a lot
Can you believe it? I didnt change anything since yesterday evening. But because you put so much effort in this topic I wanted to try it again and now it just works.
Could it be that Steam caches these kind of things? 🤔
Thank you so much for your time and help 🥺 Means a lot
Yes it returns the default value 0 I configured in the Steam backend
October 31, 2025 at 11:26 AM
Yes it returns the default value 0 I configured in the Steam backend
Yeah I know. That was one thing I struggled with first, but it was quiet easy to debug 😄 Thanks anyway.
Unfortunately the setStatInt() doesn't provided any error message. Only returns false.
But the other stats are working just fine although they're all configured equally 😫
Unfortunately the setStatInt() doesn't provided any error message. Only returns false.
But the other stats are working just fine although they're all configured equally 😫
October 31, 2025 at 11:02 AM
Yeah I know. That was one thing I struggled with first, but it was quiet easy to debug 😄 Thanks anyway.
Unfortunately the setStatInt() doesn't provided any error message. Only returns false.
But the other stats are working just fine although they're all configured equally 😫
Unfortunately the setStatInt() doesn't provided any error message. Only returns false.
But the other stats are working just fine although they're all configured equally 😫
It's spooky season again 👻 So if you're up for a challenge try my hidden object demo FIND THIS PIXEL ANOMALY.
Someone claimed they needed 27 attempts to win the game. Can you beat them? 😈
store.steampowered.com/app/3290400/...
#spookymonth #spookyseason #spooktober #halloween
Someone claimed they needed 27 attempts to win the game. Can you beat them? 😈
store.steampowered.com/app/3290400/...
#spookymonth #spookyseason #spooktober #halloween
Find This Pixel Anomaly on Steam
A cozy-horror game where you have to monitor surveillance camera footage to spot anomalies. Have you seen anything suspicious? File a report to fix it. But beware - too many anomalies will end the…
store.steampowered.com
October 30, 2025 at 8:25 PM
Daaaaaamn I did NOT know 😱 prints will be my new favorite function call 🤩
October 30, 2025 at 6:56 PM
Daaaaaamn I did NOT know 😱 prints will be my new favorite function call 🤩
You got a really good point there. Didn't think about that 🙈
October 29, 2025 at 11:59 AM
You got a really good point there. Didn't think about that 🙈
Don't know if it's possible to encrypt those but I don't want to implement such a complex topic like encryption just because of some silly achievements 😄
Thanks to @axeghostgame.bsky.social I will try out another idea instead: Using multiple Steam stats (counter).
Thanks to @axeghostgame.bsky.social I will try out another idea instead: Using multiple Steam stats (counter).
October 29, 2025 at 11:17 AM
Don't know if it's possible to encrypt those but I don't want to implement such a complex topic like encryption just because of some silly achievements 😄
Thanks to @axeghostgame.bsky.social I will try out another idea instead: Using multiple Steam stats (counter).
Thanks to @axeghostgame.bsky.social I will try out another idea instead: Using multiple Steam stats (counter).
Thank you so much for checking!
I think it's a doable way but if I understand correctly, it would be possible to tweak those numbers by users. For example: I save those counts in a save game file, people could easily open it.
I think it's a doable way but if I understand correctly, it would be possible to tweak those numbers by users. For example: I save those counts in a save game file, people could easily open it.
October 29, 2025 at 11:17 AM
Thank you so much for checking!
I think it's a doable way but if I understand correctly, it would be possible to tweak those numbers by users. For example: I save those counts in a save game file, people could easily open it.
I think it's a doable way but if I understand correctly, it would be possible to tweak those numbers by users. For example: I save those counts in a save game file, people could easily open it.
Thanks for your response!
I'm already using GodotSteam, it's awesome 💪
I need a lot of stats then, in order to differentiate the anomalies I want to count 🤔 Because if I save these information in the save file (and only count +1 on steam), users could manipulate these things, I guess.
I'm already using GodotSteam, it's awesome 💪
I need a lot of stats then, in order to differentiate the anomalies I want to count 🤔 Because if I save these information in the save file (and only count +1 on steam), users could manipulate these things, I guess.
October 29, 2025 at 11:12 AM
Thanks for your response!
I'm already using GodotSteam, it's awesome 💪
I need a lot of stats then, in order to differentiate the anomalies I want to count 🤔 Because if I save these information in the save file (and only count +1 on steam), users could manipulate these things, I guess.
I'm already using GodotSteam, it's awesome 💪
I need a lot of stats then, in order to differentiate the anomalies I want to count 🤔 Because if I save these information in the save file (and only count +1 on steam), users could manipulate these things, I guess.
Thank you so much for this insight 😊
October 22, 2025 at 2:07 PM
Thank you so much for this insight 😊
Congratz! May I ask how the playtest works? I think it's a Steam feature, right? So if you activate this you will get some URL where players can request access?
October 22, 2025 at 7:18 AM
Congratz! May I ask how the playtest works? I think it's a Steam feature, right? So if you activate this you will get some URL where players can request access?