Cofounder of SkyPyre Studios / www.skypyre.com
Working on Alt-Fire / www.skypyre.com/alt-fire
(He/Him)
Website / www.nickburns.ca
YouTube / www.youtube.com/nickburns
ArtStation / www.artstation.com/nickburns
New mechanic in #mushroam, where you can redirect drops of water to your advantage. Something neat they do is disable sentries!
(still WIP)
#indiegame #indiedev #gamedev #ue5 #wishlistwednesday
New mechanic in #mushroam, where you can redirect drops of water to your advantage. Something neat they do is disable sentries!
(still WIP)
#indiegame #indiedev #gamedev #ue5 #wishlistwednesday
Every weapon will initially start with this mesh, and once its mechanics are settled it'll get swapped for its own custom one.
#indiegame #indiedev #gamedev #fps #ue5 #screenshotsaturday
Every weapon will initially start with this mesh, and once its mechanics are settled it'll get swapped for its own custom one.
#indiegame #indiedev #gamedev #fps #ue5 #screenshotsaturday
FX by @dunx.bsky.social
#mushroam #indiegame #indiedev #gamedev #ue5 #wishlistwednesday #lasers
FX by @dunx.bsky.social
#mushroam #indiegame #indiedev #gamedev #ue5 #wishlistwednesday #lasers
Refining some of the elements like HUD effects when taking damage and acquiring vitality pickups. All of which are material driven!
#altfire #indiegame #indiedev #gamedev #fps #ue5 #ui
@michaeldillabough.bsky.social put it well, there is a speed running strat in here somewhere 🤣
#indiegame #indiedev #gamedev #altfire #fps #ue5
@michaeldillabough.bsky.social put it well, there is a speed running strat in here somewhere 🤣
#indiegame #indiedev #gamedev #altfire #fps #ue5
In my rework of AF's player controller, I finally got around to adding swimming... and all the audio/visual hell that came along with water 🙃
#indiegame #indiedev #gamedev #altfire #fps #ue5
In my rework of AF's player controller, I finally got around to adding swimming... and all the audio/visual hell that came along with water 🙃
#indiegame #indiedev #gamedev #altfire #fps #ue5
One thing led to another and now I've refactored all my previous first person animation into lean, code driven procedural animation (all the leaning, bobbing, etc)
You don't want to see how it worked before 🫣
#indiegame #indiedev #gamedev #altfire #fps #ue5 #animation
One thing led to another and now I've refactored all my previous first person animation into lean, code driven procedural animation (all the leaning, bobbing, etc)
You don't want to see how it worked before 🫣
#indiegame #indiedev #gamedev #altfire #fps #ue5 #animation
I was actually inspired to do an art test based on the Halo UE5 demo they showed, where they had their artists set out to make distinct areas, to establish the art style.
#indiegame #indiedev #gamedev #altfire #ue5
I was actually inspired to do an art test based on the Halo UE5 demo they showed, where they had their artists set out to make distinct areas, to establish the art style.
#indiegame #indiedev #gamedev #altfire #ue5