Nick Burns (Alt-Fire Dev)
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nickburns.bsky.social
Nick Burns (Alt-Fire Dev)
@nickburns.bsky.social
Indie Game Developer, Designer, and Educator
Cofounder of SkyPyre Studios / www.skypyre.com
Working on Alt-Fire / www.skypyre.com/alt-fire
(He/Him)

Website / www.nickburns.ca
YouTube / www.youtube.com/nickburns
ArtStation / www.artstation.com/nickburns
Drippity drip drop!

New mechanic in #mushroam, where you can redirect drops of water to your advantage. Something neat they do is disable sentries!

(still WIP)

#indiegame #indiedev #gamedev #ue5 #wishlistwednesday
May 21, 2025 at 9:32 PM
Spent some time this morning adding a 'temp rifle' which will be the base for all future weapons in #altfire.

Every weapon will initially start with this mesh, and once its mechanics are settled it'll get swapped for its own custom one.

#indiegame #indiedev #gamedev #fps #ue5 #screenshotsaturday
May 10, 2025 at 5:04 PM
Last weekend the #skypyre team did a little game jam to come up with new levels (which was a great success) but we also added a new mechanic - LASERS!

FX by @dunx.bsky.social

#mushroam #indiegame #indiedev #gamedev #ue5 #wishlistwednesday #lasers
May 7, 2025 at 11:43 AM
Reworking the player has included reworking the HUD, but I've taken the chance to add some visual spice to it.

Refining some of the elements like HUD effects when taking damage and acquiring vitality pickups. All of which are material driven!

#altfire #indiegame #indiedev #gamedev #fps #ue5 #ui
May 7, 2025 at 11:31 AM
Turns out roundish physics props have a bit of a funny bug interaction with BSP. They *slowly crawl* away.

@michaeldillabough.bsky.social put it well, there is a speed running strat in here somewhere 🤣

#indiegame #indiedev #gamedev #altfire #fps #ue5
April 25, 2025 at 7:31 PM
I couldn't handle the indecisive Canadian spring for #screenshotsaturday I made myself my own pool day!

In my rework of AF's player controller, I finally got around to adding swimming... and all the audio/visual hell that came along with water 🙃

#indiegame #indiedev #gamedev #altfire #fps #ue5
April 12, 2025 at 6:37 PM
#ScreenshotSaturday time!

One thing led to another and now I've refactored all my previous first person animation into lean, code driven procedural animation (all the leaning, bobbing, etc)

You don't want to see how it worked before 🫣

#indiegame #indiedev #gamedev #altfire #fps #ue5 #animation
April 5, 2025 at 3:51 PM
A few of the key rooms from my art test level featured in devlog 4.

I was actually inspired to do an art test based on the Halo UE5 demo they showed, where they had their artists set out to make distinct areas, to establish the art style.

#indiegame #indiedev #gamedev #altfire #ue5
March 11, 2025 at 11:59 AM