Lead programmer for DeathCount Games.
Currently working on Speck.
Author of 'GameMaker Essentials'.
Primarily work in, you guessed it, Game Maker!
My games and socials:
https://nathanauckett.github.io/nate-tree/
But it was riddled with edge cases, literally. Undesirable snapping on ledges, ect.
Its difficult to reliably determine the slope of an object in real time in #gamemaker
More work needed.
#gamedev #indiedev
But it was riddled with edge cases, literally. Undesirable snapping on ledges, ect.
Its difficult to reliably determine the slope of an object in real time in #gamemaker
More work needed.
#gamedev #indiedev
info.sonicretro.org/Sonic_Physic...
An amazing resource detailing how #Sonic works!
From that I started using "sensors" to collide with the ground.
This is where things started to come together! 😍
Not the end of the journey though...
#gamedev #indiedev #gamemaker
info.sonicretro.org/Sonic_Physic...
An amazing resource detailing how #Sonic works!
From that I started using "sensors" to collide with the ground.
This is where things started to come together! 😍
Not the end of the journey though...
#gamedev #indiedev #gamemaker
Aiming for precise collisions & using ray casts to determine slope directions.
I also made a 4 state character controller.
One grounded state per cardinal direction.
Once again this method wasn't "it".
#gamedev #indiedev #gamemaker #screenshotsaturday
Aiming for precise collisions & using ray casts to determine slope directions.
I also made a 4 state character controller.
One grounded state per cardinal direction.
Once again this method wasn't "it".
#gamedev #indiedev #gamemaker #screenshotsaturday
I'd never made rolling physics before this so I figured why not first try just using box2D physics?
We did not stick with this method as it lacked enough control.
Tweaking the physics properties and forces was too painful.
#screenshotsaturday #gamedev #indiedev
I'd never made rolling physics before this so I figured why not first try just using box2D physics?
We did not stick with this method as it lacked enough control.
Tweaking the physics properties and forces was too painful.
#screenshotsaturday #gamedev #indiedev
If you're attending and want to try out our short demo you'll be able to find me at the games showcase Friday and Saturday.
P.S. On Saturday you can get in for free ;)
#gamedev #indiedev #GameMaker
If you're attending and want to try out our short demo you'll be able to find me at the games showcase Friday and Saturday.
P.S. On Saturday you can get in for free ;)
#gamedev #indiedev #GameMaker
Sound on for extra points. 🔊👌
Feedback welcome ❤️
#indiedev #gamedev #GameMaker
Sound on for extra points. 🔊👌
Feedback welcome ❤️
#indiedev #gamedev #GameMaker
Speck is a rolly bouncy momentum platformer with secrets, puzzles, a story; all that good stuff.
I've got lots of development videos from the start so I might make a thread showing how we got here.
#gamedev #indiedev #GameMaker
Speck is a rolly bouncy momentum platformer with secrets, puzzles, a story; all that good stuff.
I've got lots of development videos from the start so I might make a thread showing how we got here.
#gamedev #indiedev #GameMaker
It takes in an animation curve and plays it from start to finish just like a sprite or sequence.
Can do everything from basic tweens like these turrets, to the bounce effect on the ball I showed before.
#gamedev
It takes in an animation curve and plays it from start to finish just like a sprite or sequence.
Can do everything from basic tweens like these turrets, to the bounce effect on the ball I showed before.
#gamedev