NathanAuckett
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nathanauckett.bsky.social
NathanAuckett
@nathanauckett.bsky.social
Indie game dev.
Lead programmer for DeathCount Games.
Currently working on Speck.

Author of 'GameMaker Essentials'.
Primarily work in, you guessed it, Game Maker!

My games and socials:
https://nathanauckett.github.io/nate-tree/
With this, we had our first version of "working", roley sonic-like platformer physics! 😀

But it was riddled with edge cases, literally. Undesirable snapping on ledges, ect.
Its difficult to reliably determine the slope of an object in real time in #gamemaker
More work needed.

#gamedev #indiedev
November 22, 2025 at 8:34 PM
After some googling I found:
info.sonicretro.org/Sonic_Physic...
An amazing resource detailing how #Sonic works!

From that I started using "sensors" to collide with the ground.
This is where things started to come together! 😍

Not the end of the journey though...

#gamedev #indiedev #gamemaker
November 16, 2025 at 10:00 AM
Next for Speck, I tried a custom method.
Aiming for precise collisions & using ray casts to determine slope directions.

I also made a 4 state character controller.
One grounded state per cardinal direction.

Once again this method wasn't "it".

#gamedev #indiedev #gamemaker #screenshotsaturday
November 9, 2025 at 10:04 AM
Here's why I wanted it btw.
To make some hanging lanterns and other ropey decorative things for Speck.
🙂

#gamedev #indiedev
November 4, 2025 at 9:20 AM
This is the first 2 videos I have.

I'd never made rolling physics before this so I figured why not first try just using box2D physics?

We did not stick with this method as it lacked enough control.
Tweaking the physics properties and forces was too painful.

#screenshotsaturday #gamedev #indiedev
October 31, 2025 at 7:48 PM
Speck will be at #SXSWSydney tomorrow!

If you're attending and want to try out our short demo you'll be able to find me at the games showcase Friday and Saturday.

P.S. On Saturday you can get in for free ;)

#gamedev #indiedev #GameMaker
October 16, 2025 at 11:31 AM
Added some last minute collectable collection juice before the #SXSW demo later this week.

Sound on for extra points. 🔊👌

Feedback welcome ❤️

#indiedev #gamedev #GameMaker
October 13, 2025 at 10:15 AM
Here's a video showing off some of the movement mechanics in Speck.

Speck is a rolly bouncy momentum platformer with secrets, puzzles, a story; all that good stuff.

I've got lots of development videos from the start so I might make a thread showing how we got here.

#gamedev #indiedev #GameMaker
October 12, 2025 at 9:32 AM
January 11, 2025 at 2:08 AM
Setup a pretty sweet animation-curve management component for this #GameMaker project.

It takes in an animation curve and plays it from start to finish just like a sprite or sequence.

Can do everything from basic tweens like these turrets, to the bounce effect on the ball I showed before.
#gamedev
October 30, 2024 at 9:16 AM
October 24, 2024 at 3:00 AM