Nathan Baggs
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nathan-baggs.bsky.social
Nathan Baggs
@nathan-baggs.bsky.social
Making and breaking software - mainly games

YouTube: https://www.youtube.com/@nathanbaggs
Twitch: https://www.twitch.tv/nathan_baggs
Progress
January 24, 2025 at 7:15 PM
I Broke Sony's Terrible DRM
YouTube video by Nathan Baggs
www.youtube.com
January 18, 2025 at 9:07 AM
Progress
December 29, 2024 at 10:51 PM
Progress
December 22, 2024 at 11:21 PM
Progress?
December 18, 2024 at 11:18 PM
Progress
December 15, 2024 at 10:30 PM
Progress
December 11, 2024 at 10:30 PM
Progress
December 8, 2024 at 10:52 PM
Progress
December 6, 2024 at 10:33 PM
Progress
December 5, 2024 at 8:09 PM
Progress
December 1, 2024 at 10:37 PM
Hacking a Game From 2000 To Run On Windows 11
YouTube video by Nathan Baggs
youtu.be
December 1, 2024 at 8:36 AM
Progress
December 1, 2024 at 8:03 AM
November 28, 2024 at 7:10 PM
Progress
November 27, 2024 at 10:17 PM
Cat is not helping me edit
November 25, 2024 at 9:45 PM
Next video filmed, on to the editing
November 23, 2024 at 7:11 PM
I asked the oracle to draw a picture of what it thinks I look like based on all the prompts I've given it. Now I really want a BUFFER OVBFLOW sign
November 21, 2024 at 8:57 PM
The people have spoken

#gui #programming
November 21, 2024 at 6:55 AM
Doing some live C++ and OpenGL later
YouTube: www.youtube.com/live/wz0dUv6...
Twitch: www.twitch.tv/nathan_baggs
YouTube
Share your videos with friends, family, and the world
www.youtube.com
November 20, 2024 at 6:58 PM
New setup and the cat has stolen it
November 19, 2024 at 5:31 PM
My favourite type...
November 18, 2024 at 9:34 PM
Progress
November 17, 2024 at 10:08 PM
Going live in about an hour to do some low-level game dev (C++ & OpenGL)
YouTube: youtube.com/live/6B1EWUA...
Twitch: www.twitch.tv/nathan_baggs
YouTube
Share your videos with friends, family, and the world
youtube.com
November 17, 2024 at 7:03 PM
I've been live streaming a new series "int main(){} to game" where we're trying to make a simple game entirely from scratch in C++ and OpenGL

Big progress so far:
November 17, 2024 at 7:58 AM