Nate Codes
nate.codes
Nate Codes
@nate.codes
I write…

sometimes code….
No
January 23, 2025 at 3:10 AM
Yeah I should clarify this was a bit of a personal / micro scale observation
January 15, 2025 at 4:51 PM
Yeah I should clarify this was a bit of a personal / micro scale observation
January 15, 2025 at 4:51 PM
What are you reading? I wonder if it’s an academic paper thing…
January 6, 2025 at 6:09 AM
Ooh I like this, thanks Daniel! Appreciated this bit of encouragement 🙏
January 4, 2025 at 5:28 AM
What a weird and delightful post!
December 31, 2024 at 1:55 PM
‪Follow-up: when your 4y/o then wakes up at 3:30AM and walks into your room and grabs your hand‬

‪And you ask “did you throw up?”‬

‪And he playfully responds “you will seeee!” while leading you to his room‬

‪…the answer is yes‬
December 31, 2024 at 11:47 AM
ILL DELETE ALL MY PIN EMOJI REPLIES WHEN WE GET BLUESKY BOOKMARKS OKAY
December 23, 2024 at 7:42 AM
Dude this thread just unlocked so many core memories holyyyy…
December 23, 2024 at 7:41 AM
📌
December 22, 2024 at 7:50 PM
Interesting, are you on a 6 day work week or do you have another day off?
December 22, 2024 at 5:00 PM
Solid hobby 🥰
December 22, 2024 at 5:00 PM
And to counterbalance the obvious/mainstream success story, I also highly recommend Outer Wilds for an immersive beautiful narrative experience.
December 22, 2024 at 4:59 PM
May be obvious but I just picked it up this year and am 200hrs in with lots of content to go: Elden Ring

I love exploring and trying different builds/playstyles…the diversity of content and setups is breathtaking. I’m still on my first playthrough and have tried 5+ weapons/builds
December 22, 2024 at 4:57 PM
Yup this is the framing that works for me, it’s how you pass params in the type system.

What solidified this for me is looking at all of the inbuilt generic utilities (Partial<>, Omit<>, Pick<>, etc) as essentially the “helper functions” of TS
December 4, 2024 at 9:49 PM
LFG!!!
December 4, 2024 at 9:46 PM