narredev.itch.io
github.com/narredev
youtube.com/@narredev
you can add tags to your profile!
kinda weird it's hidden in a random profile you have to subscribe to instead of the settings
bsky.app/profile/crea...
you can add tags to your profile!
kinda weird it's hidden in a random profile you have to subscribe to instead of the settings
bsky.app/profile/crea...
Also includes a state machine!
github.com/Henrique-Hen...
hengoscript.com
Also includes a state machine!
github.com/Henrique-Hen...
hengoscript.com
amazed that the other website doesn't have something like this
amazed that the other website doesn't have something like this
You hollow out a bigger block and use the flip faces option
#gamedev
You hollow out a bigger block and use the flip faces option
#gamedev
It's a pretty simple solution so I chose it for my first written tutorial, but I still go over many ways to use it so you may learn something new...
links below!
#gamedev
It's a pretty simple solution so I chose it for my first written tutorial, but I still go over many ways to use it so you may learn something new...
links below!
#gamedev
Do NOT trust them, even with the changes, none of the executives responsible got fired nor had any repercussions
There are literally tons of open source engines and frameworks available for any gamedev need posible
Do NOT trust them, even with the changes, none of the executives responsible got fired nor had any repercussions
There are literally tons of open source engines and frameworks available for any gamedev need posible
Resources are like scriptable objects
Resources are like scriptable objects
Expresso Inventory System: github.com/expressobits...
Gloot: github.com/peter-kish/g...
Expresso Inventory System: github.com/expressobits...
Gloot: github.com/peter-kish/g...
Escoria: github.com/godot-escori...
Goat: github.com/miskatonicst...
Escoria: github.com/godot-escori...
Goat: github.com/miskatonicst...
Dialogue and narrative tools:
Dialogic: github.com/coppolaemili...
Dialogue Manager: github.com/nathanhoad/g...
Arrow: github.com/mhgolkar/Arrow
Orchestrator: github.com/Vahera/godot...
Dialogue and narrative tools:
Dialogic: github.com/coppolaemili...
Dialogue Manager: github.com/nathanhoad/g...
Arrow: github.com/mhgolkar/Arrow
Orchestrator: github.com/Vahera/godot...
Panku Console for more in-game control: github.com/Ark2000/Pank...
GUT for unit testing: github.com/bitwes/Gut
Debug Draw 3D: github.com/DmitriySalni...
Panku Console for more in-game control: github.com/Ark2000/Pank...
GUT for unit testing: github.com/bitwes/Gut
Debug Draw 3D: github.com/DmitriySalni...
BeeHave has behavior trees: github.com/bitbrain/bee...
YAFSM: github.com/imjp94/gd-YA...
State Charts: github.com/derkork/godo...
And this GOAP example (not an addon): github.com/viniciusgere...
BeeHave has behavior trees: github.com/bitbrain/bee...
YAFSM: github.com/imjp94/gd-YA...
State Charts: github.com/derkork/godo...
And this GOAP example (not an addon): github.com/viniciusgere...
Gaea has some of the most common algorithms: github.com/BenjaTK/Gaea
And Godot Constraint Solving for WFC: github.com/AlexeyBond/g...
Gaea has some of the most common algorithms: github.com/BenjaTK/Gaea
And Godot Constraint Solving for WFC: github.com/AlexeyBond/g...
Proton Scatter for doing it procedurally: github.com/HungryProton...
Spatial Gardener for a brush painting approach: github.com/dreadpon/god...
Proton Scatter for doing it procedurally: github.com/HungryProton...
Spatial Gardener for a brush painting approach: github.com/dreadpon/god...
Terrain3D: github.com/TokisanGames...
HeightMap Plugin: github.com/Zylann/godot...
Terrain3D: github.com/TokisanGames...
HeightMap Plugin: github.com/Zylann/godot...
Qodot: github.com/QodotPlugin/...
Also Tbloader: github.com/codecat/godo...
You can place custom scenes (prefabs) in trenchbroom, so no need to switch programs for placing enemies or interactive stuff
Qodot: github.com/QodotPlugin/...
Also Tbloader: github.com/codecat/godo...
You can place custom scenes (prefabs) in trenchbroom, so no need to switch programs for placing enemies or interactive stuff
Cyclops provides an in-editor modeling kit much like pro builder:
github.com/blackears/cy...
Cyclops provides an in-editor modeling kit much like pro builder:
github.com/blackears/cy...
Importality: github.com/nklbdev/godo...
Aseprite Wizard: github.com/viniciusgere...
Importality: github.com/nklbdev/godo...
Aseprite Wizard: github.com/viniciusgere...
Jolt for 3D: github.com/godot-jolt/g...
Box2D for 2D: github.com/appsinacup/g...
Both battle tested! Jolt was used on Horizon FW and Box2D is the same Unity uses!
Jolt for 3D: github.com/godot-jolt/g...
Box2D for 2D: github.com/appsinacup/g...
Both battle tested! Jolt was used on Horizon FW and Box2D is the same Unity uses!
A lot of this stuff are features Unity or Unreal gamedevs could be searching for, not all is there yet, but it's unfair to just qualify the engine and not all the amazing addons the community has made over the years!
All are for Godot 4!
A lot of this stuff are features Unity or Unreal gamedevs could be searching for, not all is there yet, but it's unfair to just qualify the engine and not all the amazing addons the community has made over the years!
All are for Godot 4!
github.com/narredev?tab...
github.com/narredev?tab...