-Combat on Marvel's Wolverine
He/Him
Vancouver, BC
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Watch the first ferocious gameplay trailer: play.st/425bkks
Watch the first ferocious gameplay trailer: play.st/425bkks