Martin Rechsteiner
mrechsteiner.bsky.social
Martin Rechsteiner
@mrechsteiner.bsky.social
Software developer into Swift, Rust and Emacs

martinrechsteiner.com
It's super nice! I use them a lot as well. Works great for todo keywords in org-mode
May 23, 2025 at 10:26 AM
Oh nice! I’ll check that out
May 10, 2025 at 6:41 AM
It's probably riddled with errors, but I find it fascinating that it just takes around 150 instructions to create a display driver that renders something to the screen github.com/rechsteiner/...
May 8, 2025 at 7:28 PM
It's a bit of silly (and tedious) project, but I learned a ton doing this. I had tinkered with embedded development using Arduino and Rust before, but struggled to understand what was going on behind the scenes. By removing everything else in the stack, it really demystified a lot of things for me
May 8, 2025 at 7:26 PM
How do you feel about Swift for game development? With the new data-race safety guarantees, combined with automatic reference counting, it sounds like it could be a good match
May 1, 2025 at 11:29 PM
Works great for corfu popups as well!
April 30, 2025 at 10:04 PM
Added a little offset when opening recursive minibuffers. I've always found it a bit difficult to see if I'm in a nested minibuffer or not
April 30, 2025 at 9:48 PM
It's a native iOS app built using TextKit 2 and Core Animation. The core of the editor is made in Rust, using on the excellent github.com/PoiScript/or... parser. It provides a github.com/rust-analyze... syntax-tree of the entire document, making it easy to do structured editing operations
April 25, 2025 at 5:31 PM