MrBright01 ಠ_ಠ | Making "Super Flamingo Island" on Godot
banner
mrbright01.bsky.social
MrBright01 ಠ_ಠ | Making "Super Flamingo Island" on Godot
@mrbright01.bsky.social
Would-be programmer of a metroidvania called Super Flamingo Island, quasi-intellectual, unarguably-autistic, but hey, he has a great personality! Currently working on learning how to code through Godot.
Alternatively, big thin book, moth on top, and full text across the rest of the book. In this case, I would make the text taller to match the height of the moth
May 18, 2025 at 1:53 PM
Super bloody simple mockup. Book's facing in wrong because didn't dedicate time to trying to make it right. "press" would be cut out of the color for the book.
May 18, 2025 at 1:53 PM
Right now, the background is traced and altered somewhat, and the flamingo is an attempt to imitate the style. I don't think I want to redo the background, ngl, it really is a piece of art and I cannot imitate it.
April 11, 2025 at 6:46 PM
The waifu, @niseybgn.bsky.social , is recording "Honey, I Joined a Cult" to post on youtube, so as is tradition, I need to make cover art.
April 11, 2025 at 6:46 PM
Making a mission for #Shadowrun #TTRPG takes more effort than I had remembered. A lot more effort.

Observe: An extremely basic map for a mission.
March 19, 2025 at 7:03 PM
She's a cute, cuddly, and friendly critter, but she has the intellectual powers of a half filled teacup and a digestive system fit for one of Sir Pratchett's swamp dragons.
March 4, 2025 at 3:14 PM
Right, let me repost the image... made a flamingo image for the waifu ( @niseybgn.bsky.social ) for when she plays Moonstone Island. Made no progress with my game lately, but at least I managed this...

Also worth note: Bluesky converts .png to .jpg, hence the lime green...
March 2, 2025 at 6:45 PM
Right. Pixel art was beyond me. But at least I managed to get work done on the Waifu's BRB screen. Not sure if she wants a background color. I'd almost leave the screen active behind this, myself.
February 9, 2025 at 5:30 PM
Index and codex.

Index at the start of code blocks. Indicate clearly with a searchable value what each chunk of code does, in total. If you need to mark HOW you did it, do so in the actual section.

Godot example below
January 31, 2025 at 7:58 PM
So, managed to get the flickering to work (I can't believe I spent two hours on this). I think later I will set up the animations on the new version, but need to walk away. Still, it's something.
January 28, 2025 at 8:52 PM
#Godot nerd time!

Below is my code for the player flashing pink when hit.

I want to make them flicker, but not as rapidly as it does when I add a alternating visibility on/off to an IF statement in Physics_process
January 28, 2025 at 7:58 PM
This programming brake was brought to you by: Old Man Zuzu.

Old Man Zuzu: "It's above freezing now Daddy can we sit outside?"
January 28, 2025 at 7:02 PM
Today, I made a i-frame system for when the player takes damage. Temporarily randomizes modularity for now. The video is me spamming the temporary "take damage when you jump" button.

Going to try to make the effect more uniform next.

#godot #gamedev
January 28, 2025 at 6:30 PM
Made some cattail tiles. The first level of SFI will be a lake/water area, so needed at least this for foliage. Next I need to try to figure out how to handle the friggen water.

Kinda wonder if I can animate these to sway a little with #godot.

Also, hey, working on #gamedev again finally
January 21, 2025 at 6:09 PM
Today continued to be an art day. So far, I have made a thistle and thorn grass tile set. I can use this to "grass over" normal ground to show the thistles... which are absolutely going to replace spikes as ground damage dealers.

The squares on the end are caps, everything else can be repeated.
January 17, 2025 at 6:17 PM
Game on.

Draw the character that is my icon on here, a hermit crab with a top hat. Here are the original images, a relic of my attempt at streaming that died off because I cannot converse with an empty chatroom like the Waifu can, resulting in a quiet ass stream :)
January 16, 2025 at 8:26 PM
I may ultimately give up on the inner green for the stem and leaves. But the addition of another, paler spike might make this more visually attention-drawing compared to the base grass texture, might make it more suitable for spike replacements.
January 16, 2025 at 8:22 PM
Well... okay, maybe I was too ambitious trying to make a huge thistle as my first go, but the second at a much smaller resolution looks fairly good, for me.
January 16, 2025 at 8:10 PM
Officially have my first basic enemy, a snake that is only just visible behind the grass layer and jumps when you try to jump over it.

Think it's time to try and add push-back on injury
December 28, 2024 at 4:44 PM
So long old chair. You served me well these past 5 years. I coped when the cat ripped apart your fake leather, and when you started flaking off onto my back, but the last few months of almost sliding off the front when the internal boarding broke was too much.
December 24, 2024 at 9:53 PM
YES, it's not flipping sprites, or swapping facing, and it's shoving everything aside, but what matters is I got the bloody math right and the formatting right and dammit, I'm halfway there!
December 22, 2024 at 6:09 PM
Yesss. Run, idle, jump, and fall all working as desired. Well, mostly. Trying to figure out how to add a separate blinking idle every X cycles, but I'll get there.

(Don't mind the frog, old tutorial NPC that I gave up on because I decided to just start fresh on my own once I got sprites done)
December 20, 2024 at 5:44 PM
This is what i came up with and will use until i actually make the code for the jump and see how it looks. A single frame to crouch, one more frame to kick off, the "flying up" held frame (not held here), one frame transition, falling frame.
December 20, 2024 at 4:06 PM
I enjoy having a bit of flickering light going when I'm working on things. But I really can't light a candle right in front of my friggin monitor.

Solution: A $6 fake lamp, a couple cents worth of tissue paper, and a solid fake firelight setup, because most fake candles have shitty light.
December 20, 2024 at 1:37 AM
Flamingo run cycle time!

In this case, having made my idle as a baseline for shape, I then proceeded to a run cycle.

It's derpy. It also looks very flamingo, for my skill level.

I need to add the back wings to the whole thing, but that's easy enough.
December 19, 2024 at 8:32 PM