HCI and AR/VR research :: cross-reality interactions and transitions
https://mattgottsacker.space/
teenage.engineering/products/choir
teenage.engineering/products/choir
small study (n=10) but interesting idea: using VR to improve eyesight.
I wonder how the display's fixed focal length (i.e. vergeance-accomodation conflict) might affect this.
www.ign.com/articles/thi...
small study (n=10) but interesting idea: using VR to improve eyesight.
I wonder how the display's fixed focal length (i.e. vergeance-accomodation conflict) might affect this.
www.ign.com/articles/thi...
1/12
1/12
- Plato and the Nerd: The Creative Partnership of Humans and Technology
- From Geometry to Behavior: An Introduction to Spatial Cognition
- Embodying Design: An Applied Science of Radical Embodied Cognition
archive.org/details/mit_...
- Plato and the Nerd: The Creative Partnership of Humans and Technology
- From Geometry to Behavior: An Introduction to Spatial Cognition
- Embodying Design: An Applied Science of Radical Embodied Cognition