Mors Immortalis Games
mors-immortalis.bsky.social
Mors Immortalis Games
@mors-immortalis.bsky.social
Making Biking Viking.
mortalem vitam mors cum immortalis ademit.
https://mors-immortalis.ca/
youtu.be/e1zJS31tr88?...? Maybe too basic?

More on debugging:

docs.godotengine.org/en/stable/tu...

www.gdquest.com/tutorial/god...

I find breakpoints and assert are key debugging tools. docs.godotengine.org/en/stable/cl...
How to program in Godot - GDScript Tutorial
YouTube video by Brackeys
youtu.be
March 10, 2025 at 1:41 PM
Try using a breakpoint or print statement to verify the enemy found the player. If player is null the one time it checks in _ready(), the movement will never happen.
March 5, 2025 at 1:20 AM
My next step would be to check the individual scores (stamina, cover, etc.) of the winning tile. Figure out which part is pushing it to blue. Only idea is perhaps the direction to player calculation is wrong and it's increasing cover score due to the tall back wall.
February 28, 2025 at 6:29 PM
Nice! Sounds fun.
February 27, 2025 at 9:40 PM
It's a bit cumbersome but with hundreds of assets it has been the easiest method so far.

docs.godotengine.org/en/stable/tu...
Import configuration
Godot provides several ways to customize the imported data, such as the import dock, the advanced import setting dialog, and inherited scenes. This can be used to make further changes to the import...
docs.godotengine.org
February 27, 2025 at 12:39 AM
The inputs are fbx or gltf and the output is tscn scene files with the imported scenes inherited.
February 27, 2025 at 12:39 AM
I am a 3D novice, but I ended up writing custom post importer scripts for my assets. This lets me manage materials, shaders, add special component nodes, control the nesting of the final scene, and optionally add scripts to the scene root with configurable export variables.
February 27, 2025 at 12:39 AM
Does the boat have to keep moving or can you stay in the circle until it's empty?

Any skill component to fishing or is it more of a simple harvesting action?

Either way, it looks great visually!
February 27, 2025 at 12:30 AM
Let's see if I can guess the mechanic. Looks like you have to drop your net and while it's on the circle area, the circle meter fills in. Once full, it adds an item to the net, represtented by a full circle with an item icon. Then the new circle starts filling to try for another item?
February 27, 2025 at 12:29 AM
I'll be posting game updates here and also chatting about #solodev #gamedev in #godot, #gamenarrative, and #norsesky!
February 26, 2025 at 8:47 PM