Markus Montola
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montola.bsky.social
Markus Montola
@montola.bsky.social
Game designer, gaming entrepreneur, game programmer, and games scholar.

(Photo: www.henrysoderlund.com)
Q: What’s their argument? How would actor-consent, or which elements of it, could erase academic freedom?
December 13, 2025 at 8:00 AM
Faijasta kyl kaiken kertoo se että kaikessa sniiduiltiin, mut silti purjeveneen masto oli aina laiturin korkein.

Ja lapset junailtiin liukuhihnalle.

Mut ostin niillä rahoilla pentiumin et olin kyl erittäin tyytyväinen.
December 10, 2025 at 2:15 PM
Mut jälkeenpäin tajusin että ihan korruptiohommahan se oli.

Faija oli toimari firmassa joka osti keräyspaperijätettä ja keitti siitä sellua — varmaankin just tuoltakin firmalta.

Kultalusikka se on paskakin kultalusikka. 😅

Mutta voinpahan sanoa tehneeni ihan oikeeta liukuhihnaduunia.
December 10, 2025 at 10:31 AM
Missä on ovilive?
December 8, 2025 at 6:23 AM
The most important thing would be to contain the risk of firing -- now you risk a year in court and a year of salary.

That's crazy punitive for a small company trying to stay afloat or accelerate.
December 8, 2025 at 6:22 AM
I would say all companies with max 10 or 20 employees, and all companies that have had non-founder employees for max two years, should be allowed to easily fire based on competence, team fit, and business reasons; with ~1 month of severance per year of employment.

Poteitou potaatou.
December 8, 2025 at 6:22 AM
I’m not a folklorist but aren’t there a thousand myths where the hero is invincible until fatigue catches up with him?

Its just that rolling 25 meaningless combat rounds is a terrible way of telling that story.
December 6, 2025 at 3:05 PM
In terms of task-resolution, it requires changing the scale of the ”task” from ”I hit it with my axe” to ”I’ll spend a few minutes trying to conserve my strength while making the other guy to run around in circles”.

But round-based systems are not great at that.
December 6, 2025 at 7:48 AM
Fatigue problem is that … if you go medieval, fatigue should become a realistic tiebreaker.

But no simulationist system I know of makes fighting for fatigue fun in any way.

It should be its own separate maneuver. And if both take it, you just fast forward a lot until someone starts getting tired.
December 6, 2025 at 7:48 AM
I’m saying SR is realistic in some cases and anti-realistic (skewed) in others.

DnD is abstract. And abstract is more accurate than skewed.
December 6, 2025 at 7:37 AM
Deadlands has the hands down best initiative system — ofc designed for old West shootouts.

Basically, everyone is dealt a bunch of cards, and you can use every card for one action. Aces go first.

It is fun, tactical, and builds ebb and flow into the situation in a way that encourages maneuvering.
December 6, 2025 at 7:33 AM
That makes me feel that a DnD system is equally or even more ”realistic” as the SR system.

Sure: SR accounts for reach in great detail. But fully abstract DnD system is never lead astray by overemphasis on reach in all the other cases.
December 6, 2025 at 7:31 AM
SR system has the aura of realism, because it manages one case with great detail: the first round of a pikeman vs swordsman fight.

In other cases it doesn’t even really try to make sense — reach is only useful until it isn’t. But SR system is so complex you cannot swap to something else on the fly.
December 6, 2025 at 7:31 AM
Like X and Y are fighting. X is 1 SR faster than Y.

Why does X get to decide his actions based on the actual situation every round forever, while Y never ever gets to know if he was poked at by X when it is his turn to act.

Well its 50 kinds of stupid, this is just a rarer example of how and why.
December 5, 2025 at 8:52 PM
I mean *I* can deal with it. I played RQ since I was a kid.

But people I’d run it to would not bother learning all the simulationist nitty gritty.
December 5, 2025 at 8:48 PM
Keeping Strike Ranks made it clear to me that the target audience of RQG is in the past rather than in the future.

Its complex, anti-fun, mathy, messy and pointless. It sucks for drama and for realism. Possibly the worst initiative system on the market.

But they kept it. For compatibility.
December 5, 2025 at 8:46 PM
And I understand C had to do it that way for backwards compatibility. But then we are stuck with roll POWx3 here and POW vs POW there kind of stuff.

And attack ranks. And different crits for damage types.

I like the runes! But augmebting adds even more math and rules and crunch to it.
December 5, 2025 at 8:41 PM
I *like* crunchy task resolution simulation systems, but RQG is just so packed with stuff all over its unwieldy.

I’d like a robust core (which it has, the d100 stuff), with depth-adding expansions to it designed using clear patterns.

But it is endless quagmire of case law spread around the book.
December 5, 2025 at 8:41 PM
I got excited by Glorantha again when The Lunar Way came out, but eventually ended up not starting a campaign because it is *so* complex… and I spent my childhood with attack ranks and ENC points.

I understand they chose backwards compatibility, but even so they could have standardized a TON.
December 5, 2025 at 7:47 AM
One upside of the cover of The Rule Book is that no-one will ever assume it was made by an algorithm. 😁

mitpress.mit.edu/978026254744...
The Rule Book
Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and...
mitpress.mit.edu
December 5, 2025 at 7:37 AM
Well — yes. 😃 Your context gives you a very different angle on ”great gamemastering”!
December 3, 2025 at 2:38 PM