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monstermoongames.bsky.social
Monster Moon
@monstermoongames.bsky.social
An indiedev duo working on a hectic movement-based VR boomershooter. Wishlist Marrow Marrow on Steam and Meta!

monstermoon.io
And if you like what you see, make sure to wishlist Marrow Marrow on Steam and the Meta store! 👇
store.steampowered.com/app/4040710/...

www.meta.com/experiences/...
Marrow Marrow on Steam
Wield deadly weapons and master high speed parkour combat in intense VR shooter MARROW MARROW. Slide on walls, dash through the air, and charge head first into danger to get the upper hand as you rain...
store.steampowered.com
December 3, 2025 at 4:36 PM
Marrow Marrow is a high-intensity parkour shooter for VR! Use your dash and grapple claw to traverse levels while dodging enemy attacks. Compete for the best score in daily and weekly ranked runs.

store.steampowered.com/app/4040710/...
October 28, 2025 at 9:25 PM
The "Director" entity has the master timeline that controls when each actor starts playing and also controls the movement of both the camera and the camera target. In this clip, the camera switches targets halfway through in order to follow the ball directly once it is on the top platform.
September 3, 2025 at 10:23 PM
Actors have a list of instructions, executed in sequence either instantaneously or with a delay.
The methods used by the actor to turn, aim and shoot are the same that are normally used by the player. This is incredibly useful as it allows us to play a "mock run" ourselves and record our actions.
September 3, 2025 at 10:23 PM
While lots of engines have built in timeline or animation tools, developing our own system allowed us to customize it to our exact needs and tastes.
This clip demonstrates the use of our "Actors", essentially a player object with a script attached to call methods at specific times.
September 3, 2025 at 10:23 PM