https://MomentsInGraphics.de
Though, I would be genuinely curious to hear other opinions and insights on this.
Though, I would be genuinely curious to hear other opinions and insights on this.
www.jannovak.info/publications...
www.jannovak.info/publications...
github.com/MomentsInGra...
You can play around with the RGB to spectrum conversion on Shadertoy:
www.shadertoy.com/view/X3cBRl
Part 2 and 3 will follow in the next two weeks. Stay tuned!
github.com/MomentsInGra...
You can play around with the RGB to spectrum conversion on Shadertoy:
www.shadertoy.com/view/X3cBRl
Part 2 and 3 will follow in the next two weeks. Stay tuned!
Mariia also made a project webpage for the paper:
mariasoroka.github.io/papers/EdgeS...
Mariia also made a project webpage for the paper:
mariasoroka.github.io/papers/EdgeS...
momentsingraphics.de/VMV2023.html
Computing AABBs for SH glyphs is facilitated there by SH gradient and Hessian computation.
Another application could be inverse rendering with SH that benefits from faster gradient evaluation. Maybe Gaussian splatting?
momentsingraphics.de/VMV2023.html
Computing AABBs for SH glyphs is facilitated there by SH gradient and Hessian computation.
Another application could be inverse rendering with SH that benefits from faster gradient evaluation. Maybe Gaussian splatting?