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mollypixl.com
momo momo run run run
@mollypixl.com
electric mathematician artist

ex-Respawn, currently freelance and working on two games called Defier and Coaxmetal
Bone digger, bone digger
Dogs in the moonlight
Far away in my well-lit door
Mr. Beer Belly, Beer Belly
Get these mutts away from me, you know
I don't find this stuff amusing anymore

#b3d #gamedev #defier
February 18, 2026 at 3:48 AM
it is/was for my game Coaxmetal, but it’s kind of evolved from the state it was in at the time i made this. The blacksmith fox ended up getting split out into a couple different characters (including one who’s basically inherited her body/face, in a more science Saru-esque form)
February 15, 2026 at 2:55 PM
@readvesna.com even drew fan art of her, what other co-sign do you need
February 15, 2026 at 2:15 PM
this is still the cleanest fucking character model I’ve ever made. I was cooking with this fox
February 15, 2026 at 2:14 PM
January 25, 2026 at 1:05 PM
kitty
January 21, 2026 at 6:38 PM
kitty
January 21, 2026 at 5:09 PM
Shakshuka
January 21, 2026 at 12:16 PM
kitty
January 21, 2026 at 10:10 AM
mia took this photo of me and i like it, actually
January 19, 2026 at 10:45 PM
started making a jam game in a custom c++ engine for some fucking reason
November 6, 2025 at 3:19 PM
oc topus
November 3, 2025 at 8:07 PM
windows xp bliss (photorealistic UE5 port) (Microsoft hire this woman)
April 14, 2025 at 3:04 PM
but shouldn’t it be possible to play every game forever as if the universe has experienced heat death and you’re a solitary robot eternally vibing? pic related
April 14, 2025 at 11:56 AM
And these are faux-volumetric god rays which are projected in world space in the vertex step and drawn in additive color during the fragment step.

Please drop me a DM if you’re interested!
April 11, 2025 at 11:54 AM
This is a foliage system with a custom vertex and fragment step.
April 11, 2025 at 11:54 AM
Hey! I’m an ex-AAA tech artist and graphics programmer currently looking for freelance work, and I can probably take this on — especially if it’s mostly a C++/GLSL gig.

This account is also new but I’ll post a couple examples of my recent work. This one is per-texel lighting in a fragment shader
April 11, 2025 at 11:54 AM
December 15, 2024 at 2:06 PM