Molleindustria - Wishlist FUTURE? NO THANKS!
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Molleindustria - Wishlist FUTURE? NO THANKS!
@molleindustria.org
Game maker, professor at Carnegie Mellon University. My employer has many, often contradicting, views. Currently making Future? No Thanks!
he/him
Some hacked cartridges were supposedly shopdropped in stores over Christmas.

It was also distributed with a related punk CD, a pamphlet on the oppression of youth, and detailed instructions for hacking Game Boy carts.

critical-art.net/books/digita...
November 27, 2025 at 3:27 PM
In Super Kid Fighter you play a teen skipping school and looking for an all-ages brothel in town.

It’s a simple RPG with multiple-choice interactions in which you can steal money from the police, start a fight with churchgoers, buy crack, and so on.
November 27, 2025 at 3:24 PM
Thinking about the recent passing of Steve Kurtz, co-founder of Critical Art Ensemble.

He was a key figure in the tactical media scene, which I looked up to when I started Molleindustria.

A deep cut: in 1998 the CAE co-created one of the earliest art games and Game Boy hacks: Super Kid Fighter
November 27, 2025 at 3:19 PM
[At the skin lounge]

Me: [chanting] skin, skin-

Other patients: skin, SKIN

Secretary: [pounding her clipboard] SKIN, SKIN, SKIN!
November 26, 2025 at 6:13 PM
I AM BECOME PACHINKO, THE TAMER OF FATE
November 14, 2025 at 11:36 PM
Incremental games are a fantasy of the old-fashioned money–commodity–money accumulation cycle: investments yield returns which are reinvested.

Q-up updates this fantasy to financial capitalism. A world of volatility, short and long positions, automations, runaway feedback loops, opaque instruments.
November 14, 2025 at 8:52 PM
The media’s obsessive need to reframe broader capitalist restructuring (precarity, gig work, underemployment) as personal lifestyle choices.
November 14, 2025 at 3:06 PM
Me, updating a game from Unity 2020.3.24 to Unity 2020.3.49
November 8, 2025 at 8:02 PM
The Authoritarian Stack: a concise interactive feature on the takeover of democratic institutions by tech oligarchs.

The U.S. may already be cooked, but the rest of the world still has time to shift toward sovereign platforms.

www.authoritarian-stack.info
November 8, 2025 at 2:09 PM
That time they had a two-day tax co-filing event with themed exhibition, screening and karaoke?
That time they screened all the Fast and Furious movies at the same time?
October 29, 2025 at 9:38 PM
The only time I wish I were in NYC is for the incredible art+tech events at LARPA

larpa.solutions
October 29, 2025 at 9:33 PM
I think about this Brian Eno quote all the time. Maybe AI is overcoming its glitches and limitations too quickly, losing its character in the process.
October 28, 2025 at 10:26 PM
I'm intrigued by Boris Eldagsen's work, I like the Posthuman Cinema project and Canek Zapata's videos. But they are all essentially Ai glitch art, and they are quite obscure...
October 28, 2025 at 7:53 PM
October 28, 2025 at 5:53 PM
With this chronological sorting I'm realizing what an exceptional decade of author horrors we've had - say between Under the Skin and Midsommar.
The post-pandemic productions are plentiful but not quite at the same level.
October 28, 2025 at 5:51 PM
🎃 Spooky season is almost over, but you can still peruse my list of smart/pretentious horror movies and impress friends and lovers.

letterboxd.com/molleindustr...
October 28, 2025 at 5:43 PM
I spent some quality time in Messenger, a tiny Japan-themed open-world game where you make deliveries alongside other players.
Brilliant level design and sharp, minimalist writing.

It runs in the browser, and you can finish a quest in just a couple of minutes. You have no excuse!
messenger.abeto.co
October 28, 2025 at 5:34 PM
I'd argue cozy landlord, cozy police games etc. don't do anything new. Most job sim games present a fantasy of labor with no exploitation, little social context, and unquestioned power dynamics.
The wholesome presentation + marketing simply makes these issue more visible and jarring.
October 25, 2025 at 1:49 PM
Worth noting that Airport Insecurity by @ibogost.com (2005) predates Papers, Please and was kind of casual and wholesome-looking. But it was pointing at the post-9-11 security theater and the questionable, ever shifting guidelines of the time.
persuasivegames.com/game/airport...
October 25, 2025 at 1:30 PM
Good article by @im.giovanh.com about a "cozy" airport security game.

Wholesome games tend to reimagine labor -and reality as a whole- as we'd like it to be: beautiful, tidy, meaningful, social... but why would there be terrorist threats in this utopia?

blog.giovanh.com/blog/2025/10...
October 25, 2025 at 1:17 PM
In the Fourth of July show at LIKLIKE we had a mod of Teardown in which you just demolish the White House.
I didn't expect it to become so... bipartisan?
October 22, 2025 at 7:28 PM
His better known work is less blocky but still, what a geek!
October 14, 2025 at 6:33 PM
Today I learned about Gerhard Munthe, who, in the early 20th century, designed some extremely Atari-looking tapestries with titles like "Blood Tower"
October 14, 2025 at 5:57 PM
EA: Can a computer make you cry?

Saudi rulers, torturing a political dissident: Interesting!
September 29, 2025 at 3:04 PM
More and more Americans see the Democratic Party as the #1 problem in US politics.

Not because it’s worse than the GOP, but because you can’t even begin to fight fascism, climate change, or inequality until the Schumer gang is out of the way.
September 22, 2025 at 1:37 PM