https://sr.ht/~modevstudio
sr.ht/~modevstudio...
For DYNAMIC lifetime blocks, components chunks inserted at the end of the block if there are no free rows after previously deleted entities.
This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.
As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.
As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
sr.ht/~modevstudio...
For DYNAMIC lifetime blocks, components chunks inserted at the end of the block if there are no free rows after previously deleted entities.
sr.ht/~modevstudio...
For DYNAMIC lifetime blocks, components chunks inserted at the end of the block if there are no free rows after previously deleted entities.
~ Moving forward, backward, left, right, angular.
~ Extreme breaking.
~ Increasing/decreasing max speed.
~ Choose weapon type (one/two bullets).
~ Shots interval (100 ms).
~ Impulses calculates depending on ship mass.
~ Bullet/asteroid collision animation.
#gamedev #raylib
It's raylib-like, written in Odin, has emscripten-free web builds and easy to modify.
It's raylib-like, written in Odin, has emscripten-free web builds and easy to modify.