⛩️ Wishlist Now on Steam! Demo coming soon 🔥
▶️ https://store.steampowered.com/app/3518510/Mochi_Conquest?utm_source=bsk
🎮 JRPG at Heart, Roguelike in Spirit
Yeah of course it's possible to adjust it, and the audio is not mixed in this video as it was just to show gameplay fast 😆
Yeah of course it's possible to adjust it, and the audio is not mixed in this video as it was just to show gameplay fast 😆
I’m separating the Mochi layers so they feel alive when moving, and I’m also setting up eye variations to show anime-style expressions like hurt, stunned, and more.
... But really, is that all you’ve got to say about my project?
I’m separating the Mochi layers so they feel alive when moving, and I’m also setting up eye variations to show anime-style expressions like hurt, stunned, and more.
... But really, is that all you’ve got to say about my project?
Also, is there anything you liked about my game? I’m always open to feedback, good or bad.
Also, is there anything you liked about my game? I’m always open to feedback, good or bad.
I’m separating the Mochi layers so they feel alive when moving, and I’m also setting up eye variations to show anime-style expressions like hurt, stunned, and more.
... But really, is that all you’ve got to say about my project?
I’m separating the Mochi layers so they feel alive when moving, and I’m also setting up eye variations to show anime-style expressions like hurt, stunned, and more.
... But really, is that all you’ve got to say about my project?
Some JRPGs have experimented with roguelike elements, but as far as I know, none have fully built their core structure around it.
What I'm aiming for is classic JRPG gameplay at heart, but with the fast pace and excitement of roguelikes !
Some JRPGs have experimented with roguelike elements, but as far as I know, none have fully built their core structure around it.
What I'm aiming for is classic JRPG gameplay at heart, but with the fast pace and excitement of roguelikes !
The Fog of War shows enemy positions and terrain, but hides squad compositions, so it’s all about gathering intel and adapting your strategy.
And it's not just a mechanic…
In the story, the fog is a corrupted veil spreading across the world.
It also changes with weather!
The Fog of War shows enemy positions and terrain, but hides squad compositions, so it’s all about gathering intel and adapting your strategy.
And it's not just a mechanic…
In the story, the fog is a corrupted veil spreading across the world.
It also changes with weather!