millenomi ✾
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millenomi.name
millenomi ✾
@millenomi.name
She/her. 🏳️‍⚧️. 🩷💛🩵. Making @witches-revel.games. Also, separately: Narrative design @ Null Signal Games.

https://sigilgreen.house/ — Business: [email protected]
Me and card games.
November 23, 2025 at 4:43 PM
Oh, wait, I forgot one, incredibly wonderful, absolutely wild game: Inscryption. What a love letter to the entire genre — to the _culture_ of it, the _experience_ of it, every part of it!

One day I will rant and rave about it for longer, but, here's the Cryptic Crafter IRL version of it:
November 17, 2025 at 10:24 PM
And finally, perhaps the most influential of all of these games on WR — .hack//ENEMY, for showing me how veering hard into simplicity can lead to a thoughtful kind of back and forth that preserves so much in the way of interactivity without bloat.

If anyone wants to reboot this stuff, hit me up.
November 17, 2025 at 10:11 PM
The other game I work on (as a narrative designer) — Netrunner. _The_ most influential thing in figuring out how to decouple my understanding of xCGs from the axiom that they should only exist in a capital/consumption-engine fashion.
November 17, 2025 at 10:11 PM
UniVersus is a game whose graphic design chops I've recently come to admire. In an age where tie-in TCGs feel even more shallow when placed beside MtG embracing their model, the care put into the graphical sourcing, presentation, and premium feel is wild for the elder US poster child of this model.
November 17, 2025 at 10:11 PM
Transformers TCG is so good on the purely tactile, gut level of just experiencing metaphor through material. BIG THING GOES BIGGER! HOLY HECK

I wish I had the WotC kind of materials pipeline. Can you imagine what one could get to with easy scoring and multisize setups access?
November 17, 2025 at 10:11 PM
Grand Archive is mechanically interesting, but what I got from it is a meditation on the nature of appeal, on the promise and delivery, on audience and appropriateness, and on how this dynamic drives the 'anime cards' booster attached to the TCG consumption engine.
November 17, 2025 at 10:11 PM
Keyforge is the poster child for 'you _really_ can make something very different if you shake up the formula in precise and thoughtful ways'. Distribution and the entire arc of the experience, acquisition to play, are… lol, key to what distinguishes any game, and often not fungible.
November 17, 2025 at 10:10 PM
There are two games total that @princess.industries could tolerate playing with me (patience of a saint!!!!!!!), and Altered is one of them. I really respect what they are doing for keeping complexity down and clarity up, and in many ways neither goal gets the respect or thought it deserves.
November 17, 2025 at 10:10 PM
Riftbound is here as a stand-in for every traditional 'game of trades' creature basher, MtG (and Duel Masters and Hearthstone) on down. I mulled whether to bring Gundam TCG for this slot, but this is newer and, though I have reservations, better than much of Bandai UX design.
November 17, 2025 at 10:10 PM
Oshi Push is interesting — not because it treads necessarily new territory, but because it does top-down design in the anime card game space without breaking a sweat. Of all the Vtuber cash grabs I hope this is the one that survives.
November 17, 2025 at 10:10 PM
Decipher's LotR CCG has pushed me to look at every resource system oh-so-very-closely ever since I saw that one demo in Milan in the winter after it came out.
November 17, 2025 at 10:10 PM
Massive-Verse/Pocket Paragon is a reminder that you can do glorious things in a _tiny_ package that simplifies — or removes! — deckbuilding.
November 17, 2025 at 10:10 PM
Flesh and Blood taught me that there is appetite for a deep challenge that isn't MtG's, and that breakpoints are essential to think about in a back-and-forth-style game. #fabtcg
November 17, 2025 at 10:10 PM
I brought Witches' Revel to KublaCon last weekend… but I also brought a ton of the games that inspired it over time, all from my design library.

No one had time to try any, so I'll thread 'em here instead, and as a bonus, I'll tell you what I learned from each. 🎲✂️
November 17, 2025 at 10:10 PM
Terminal isn't deprecated! Oppo is terminal, for example (which keeps tripping me up, bleh).
October 26, 2025 at 4:43 PM
Heck yeah, it's live! Help me get to cons & make more WR ;)
October 24, 2025 at 11:10 PM
eg.
October 19, 2025 at 3:34 PM
*vibrates in I need to wait until the time comes to speak*

in the meanwhile:
October 15, 2025 at 2:43 AM
Also, it honestly rocks. Looking SO forward to seeing the Weyland goons just pal around being menacing in more contexts.
October 14, 2025 at 3:52 AM
If you're me, this is what making expandable card games looks like.
October 6, 2025 at 11:05 PM
October 3, 2025 at 11:51 PM
Web development is an exercise in active and continuous regret.

Progress, tho.
October 3, 2025 at 11:49 PM
In the website… that's still under construction ;-; But here are lists: (copy-pastable in alt text!)
October 3, 2025 at 8:34 PM
Finally:
September 27, 2025 at 7:57 PM