Maarten van der Gaag
mgaag.bsky.social
Maarten van der Gaag
@mgaag.bsky.social
Technical Art Director at Guerrilla Games
I think its the effect you also see on clouds when looking along with the light. Its the opposite of the silver lining. There is not enough medium to scatter the light often enough to send much back into the view direction or "pick up" color.
March 10, 2025 at 5:31 PM
Its not as much the quality here (shaders should yield the same results on all hardware) as the instruction sets. Because hardware manufacturers cannot easily support a single standard, the developers are forced to compile shaders on your machine instead of in advance as they do on console.
February 16, 2025 at 9:13 AM
People in this dimension clearly need it.
January 28, 2025 at 5:45 PM
I'd love to see that!
January 26, 2025 at 8:53 AM
Yeah, it was nice to almost recover over the holidays from the bioterrorism that's daycare. Full hazmat seems wise!
January 6, 2025 at 8:11 AM
This is what we do at Guerrilla:

- Bilinear upsample the mip to original res
- Find the bin in the histogram of the upsampled mip where the coverage matches the original
- Scale the mip's values to move that bin to whatever cutoff you use

Works with regular alpha and SDF.
January 4, 2025 at 6:19 PM
I had exactly this problem. Now I limit sleeping videos to crafts people (especially blacksmithing) and geopolitics (can listen with eyes closed). So those two categories will trigger sleepiness 😅
September 25, 2023 at 4:49 PM