Metanoia Engine
@metanoia-engine.com
A d100% Sandbox, Science Fantasy TTRPG that emphasises being whoever and doing whatever you want. Play now! https://www.metanoia-engine.com/
Alternatively, we are also hosting online voice sessions! Feel free to check out our website and join the playtest! www.metanoia-engine.com
Welcome to the Metanoia Engine website!
Your one-stop-shop for anything Metanoia Engine related!
www.metanoia-engine.com
October 24, 2025 at 1:21 PM
Alternatively, we are also hosting online voice sessions! Feel free to check out our website and join the playtest! www.metanoia-engine.com
This free TTRPG Module might be 1-3 hours as a demo, sure, but you will need to spend 50-60 hours to really see absolutely everything.
There's a custom rogue-like option to even further increase the replayability of the module.
Hopefully you'll enjoy it once it comes out! :)
There's a custom rogue-like option to even further increase the replayability of the module.
Hopefully you'll enjoy it once it comes out! :)
September 6, 2025 at 2:15 PM
This free TTRPG Module might be 1-3 hours as a demo, sure, but you will need to spend 50-60 hours to really see absolutely everything.
There's a custom rogue-like option to even further increase the replayability of the module.
Hopefully you'll enjoy it once it comes out! :)
There's a custom rogue-like option to even further increase the replayability of the module.
Hopefully you'll enjoy it once it comes out! :)
I wanted to really put everything I can into this module. You can spend hours and multiple sessions exploring the layout. And I wanted to give it to others for free (like our online rulebook) to help people get into our game and understand what we do here.
September 6, 2025 at 2:15 PM
I wanted to really put everything I can into this module. You can spend hours and multiple sessions exploring the layout. And I wanted to give it to others for free (like our online rulebook) to help people get into our game and understand what we do here.
We have 20 different faction police that are randomised with each having their own approach on how to deal with the players and unique units for each, as well as random generation for where the device is located.
September 6, 2025 at 2:15 PM
We have 20 different faction police that are randomised with each having their own approach on how to deal with the players and unique units for each, as well as random generation for where the device is located.
There's four pre-made builds that can mix-and-match, with the ability to quick start by selecting a prewritten backstory, and an option to make your own character if you would like to.
The adventure is a level 1-3 adventure but can be scaled appropriately.
The adventure is a level 1-3 adventure but can be scaled appropriately.
September 6, 2025 at 2:15 PM
There's four pre-made builds that can mix-and-match, with the ability to quick start by selecting a prewritten backstory, and an option to make your own character if you would like to.
The adventure is a level 1-3 adventure but can be scaled appropriately.
The adventure is a level 1-3 adventure but can be scaled appropriately.
There are three routes you can pursue, each being able to effortlessly blend with one another, and six endings that players can end up with.
The Museum is fully detailed, allowing you to actually just explore each exhibit and learn the history of the entire universe.
The Museum is fully detailed, allowing you to actually just explore each exhibit and learn the history of the entire universe.
September 6, 2025 at 2:15 PM
There are three routes you can pursue, each being able to effortlessly blend with one another, and six endings that players can end up with.
The Museum is fully detailed, allowing you to actually just explore each exhibit and learn the history of the entire universe.
The Museum is fully detailed, allowing you to actually just explore each exhibit and learn the history of the entire universe.
It has a fully detailed open world as you explore New Port Hunding, a large city with a focus on various fine arts and culture.
Multiple optional storylines exist to increase the length and replayability of the campaign, no one run is the same.
Multiple optional storylines exist to increase the length and replayability of the campaign, no one run is the same.
September 6, 2025 at 2:15 PM
It has a fully detailed open world as you explore New Port Hunding, a large city with a focus on various fine arts and culture.
Multiple optional storylines exist to increase the length and replayability of the campaign, no one run is the same.
Multiple optional storylines exist to increase the length and replayability of the campaign, no one run is the same.
The Heist is a 1-3 hour demo module designed to introduce both GMs and Players to the syetem, with options to extend the game to a full-length campaign. It is adaptable to pre-existing games and features an open ending to play beyond the campaign.
September 6, 2025 at 2:15 PM
The Heist is a 1-3 hour demo module designed to introduce both GMs and Players to the syetem, with options to extend the game to a full-length campaign. It is adaptable to pre-existing games and features an open ending to play beyond the campaign.
You spend a set resource (TP) to perform actions which replenish fully per round. You also do need MP and SP to use certain abilities.
Abilities are merely the cards you can choose to add to your deck. And you always have all cards in hand.
Abilities are merely the cards you can choose to add to your deck. And you always have all cards in hand.
September 1, 2025 at 3:15 AM
You spend a set resource (TP) to perform actions which replenish fully per round. You also do need MP and SP to use certain abilities.
Abilities are merely the cards you can choose to add to your deck. And you always have all cards in hand.
Abilities are merely the cards you can choose to add to your deck. And you always have all cards in hand.
Yeah! You can also choose to play as an ordinary wizard. Just add flavour to your magic and say it looks mundane. Magic has different forms.
Depending on your system, you can build a character designed for specifically this if it's a classless system.
Depending on your system, you can build a character designed for specifically this if it's a classless system.
August 31, 2025 at 8:09 AM
Yeah! You can also choose to play as an ordinary wizard. Just add flavour to your magic and say it looks mundane. Magic has different forms.
Depending on your system, you can build a character designed for specifically this if it's a classless system.
Depending on your system, you can build a character designed for specifically this if it's a classless system.
Alternatively, buff the feature that exists, but add a weaker version of it for people to use for less cost.
It's why everyone can take a Heal action in my game to spend a sizeable amount of the round restoring some HP. You can get a healing ability that restores for much more, much quicker.
It's why everyone can take a Heal action in my game to spend a sizeable amount of the round restoring some HP. You can get a healing ability that restores for much more, much quicker.
August 31, 2025 at 2:01 AM
Alternatively, buff the feature that exists, but add a weaker version of it for people to use for less cost.
It's why everyone can take a Heal action in my game to spend a sizeable amount of the round restoring some HP. You can get a healing ability that restores for much more, much quicker.
It's why everyone can take a Heal action in my game to spend a sizeable amount of the round restoring some HP. You can get a healing ability that restores for much more, much quicker.
We use Damage Reduction (a percentage of the damage you take is reduced) for armour which caps at 80%, where each percentage above becomes Passive DT (1% is 5 passive DT)
We also use Dodge and Block as their own reactionary actions, it makes you feel unstoppable and makes combat tense and quick.
We also use Dodge and Block as their own reactionary actions, it makes you feel unstoppable and makes combat tense and quick.
August 31, 2025 at 1:58 AM
We use Damage Reduction (a percentage of the damage you take is reduced) for armour which caps at 80%, where each percentage above becomes Passive DT (1% is 5 passive DT)
We also use Dodge and Block as their own reactionary actions, it makes you feel unstoppable and makes combat tense and quick.
We also use Dodge and Block as their own reactionary actions, it makes you feel unstoppable and makes combat tense and quick.
I am aware there's a website for a simple one, however, I do prefer to talk to others directly and get their opinions and takes on things. That's how this game is made!
August 30, 2025 at 1:58 PM
I am aware there's a website for a simple one, however, I do prefer to talk to others directly and get their opinions and takes on things. That's how this game is made!
... Everyone can use magic in the universe, a lot of it depends on your own potential, understanding and abilities, and what you plan on using that magic for.
There is so much background gamma radiation that if a character from there was transported here, we would die within a day of exposure.
There is so much background gamma radiation that if a character from there was transported here, we would die within a day of exposure.
August 30, 2025 at 1:53 PM
... Everyone can use magic in the universe, a lot of it depends on your own potential, understanding and abilities, and what you plan on using that magic for.
There is so much background gamma radiation that if a character from there was transported here, we would die within a day of exposure.
There is so much background gamma radiation that if a character from there was transported here, we would die within a day of exposure.
Magic comes from the background gamma radiation from previous Yggdrasils activating and increasing the background radiation. Causing humans and other creatures to evolve with magic over multiple universe resets. Each humanoid has an organ that absorbs this background energy...
August 30, 2025 at 1:53 PM
Magic comes from the background gamma radiation from previous Yggdrasils activating and increasing the background radiation. Causing humans and other creatures to evolve with magic over multiple universe resets. Each humanoid has an organ that absorbs this background energy...
I do this unfortunately, I wish I knew of a different way to interact with people on social media!
It can be hard to engage with others, especially if you have a non-dnd based game or a very weird system like mine.
The algorithm seems to favour these interactions, and I don't mind answering!
It can be hard to engage with others, especially if you have a non-dnd based game or a very weird system like mine.
The algorithm seems to favour these interactions, and I don't mind answering!
August 30, 2025 at 1:49 PM
I do this unfortunately, I wish I knew of a different way to interact with people on social media!
It can be hard to engage with others, especially if you have a non-dnd based game or a very weird system like mine.
The algorithm seems to favour these interactions, and I don't mind answering!
It can be hard to engage with others, especially if you have a non-dnd based game or a very weird system like mine.
The algorithm seems to favour these interactions, and I don't mind answering!