https://8bit-memories.com
https://mastodon.gamedev.place/@memoriesin8bit
Public playtest: Soon.
Full release: 2026.
But Silent Hill? That actually scares me. Mainly because I know that town would have a field day with my psyche.
But Silent Hill? That actually scares me. Mainly because I know that town would have a field day with my psyche.
"[super healthy thing/activity] actually not healthy at all."
It's almost like no matter what we do, we'll die anyway. Big Life lied to us.
"[super healthy thing/activity] actually not healthy at all."
It's almost like no matter what we do, we'll die anyway. Big Life lied to us.
Holy shit is it terrible. 90% of the Shorts I'm being served is Ai slop.
Holy shit is it terrible. 90% of the Shorts I'm being served is Ai slop.
Oh that's right, it went into the square hole.
Oh that's right, it went into the square hole.
I'm blessed. I work with Terrible Posture Games for 10 years now. It's such a friendly place full of awesome people who CARE about each other. I'm living the dream.
I'm blessed. I work with Terrible Posture Games for 10 years now. It's such a friendly place full of awesome people who CARE about each other. I'm living the dream.
Switched to Easy mode. Not because I couldn't beat it on Normal, but I because want to enjoy the game.
Switched to Easy mode. Not because I couldn't beat it on Normal, but I because want to enjoy the game.
And it only took 2 days of restraining myself from throwing my brand new gamepad against the wall.
The sad part is that this is probably the easiest CowBear level in any Katamari game I played so far.
And it only took 2 days of restraining myself from throwing my brand new gamepad against the wall.
The sad part is that this is probably the easiest CowBear level in any Katamari game I played so far.
They were promised support & got basically nothing but disrespect & now they are getting canned
www.theguardian.com/games/2025/n...
They were promised support & got basically nothing but disrespect & now they are getting canned
www.theguardian.com/games/2025/n...
store.steampowered.com/app/3670740/...
store.steampowered.com/app/3670740/...
It has started eating cartridges. Fresh in, print once, pretend-empty.
Probably gonna be a Brother laser printer next. With scanner ideally since I do scan/copy a lot.
It has started eating cartridges. Fresh in, print once, pretend-empty.
Probably gonna be a Brother laser printer next. With scanner ideally since I do scan/copy a lot.
So I continued polishing up Marble Game's UI. Doesn't look like much, but it's the best I can do and I'm proud.
Save/load menus now also can show if a file fails to save/load.
Now I only need some animations.
But let's try sleep again...
So I continued polishing up Marble Game's UI. Doesn't look like much, but it's the best I can do and I'm proud.
Save/load menus now also can show if a file fails to save/load.
Now I only need some animations.
But let's try sleep again...
four
fi.... oh goddamn it
There are 10000 four digit codes. You CAN use a different one, every once in a while.
four
fi.... oh goddamn it
There are 10000 four digit codes. You CAN use a different one, every once in a while.
Literally, I have no idea what else I can do to make it look nicer.
#gamedev #godotengine
Literally, I have no idea what else I can do to make it look nicer.
#gamedev #godotengine
but I'd be lying if I said it didn't sting.
Could've used that boost. But so do others and I'm happy for them.
but I'd be lying if I said it didn't sting.
Could've used that boost. But so do others and I'm happy for them.
Turns out having really simple shadows but at the same time casting accurately over short distance is kind of a contradiction. So I am bridging this with tons of options.
Turns out having really simple shadows but at the same time casting accurately over short distance is kind of a contradiction. So I am bridging this with tons of options.
So I also allow turning them off entirely.
So I also allow turning them off entirely.
This can be helpful since screen-space methods can reduce aliasing caused by shaders (reflections, refraction, etc). That way, both options can augment each other.
#gamedev
This can be helpful since screen-space methods can reduce aliasing caused by shaders (reflections, refraction, etc). That way, both options can augment each other.
#gamedev