Memnarch
memn4rch.bsky.social
Memnarch
@memn4rch.bsky.social
Developer, posting about stuff I work on.
https://www.youtube.com/@Memn4rch
Today I placed a sphere with a Skysphere mapped to it into the scene and got an intrusice thought. Some fiddling and tweaking and I got myself some reflection capture working! The last one having some color tint applied to make it look more like metal.
#Softwarerendering #Realtime #Delphi
September 27, 2025 at 12:37 AM
going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing
July 16, 2025 at 12:17 AM
Adding some textures to the mix! Shoutout to piiixl.itch.io
for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner
July 15, 2025 at 12:17 AM
Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner
July 14, 2025 at 1:45 AM
Back to the roots. Now that my Softwarerenderer has become quite fast, I thought why not make something with it? No premade engine, all from scratch. An Autorunner seems to be a good first idea. Though I have no art yet :D
#development #indie #games #graphics
July 13, 2025 at 6:08 PM
Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result:
(Model by sirsaugsage on Sketchfab)
#Graphics #Rendering #SoftwareRendering #Fantasy
May 31, 2025 at 2:03 AM
Something different for today:
Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fa...
#Rendering #SoftwareRendering #graphics
May 30, 2025 at 1:58 AM
Out with the boring pure blue. Reworking the Devtable to ive it some more interesting aspects. Not just gameplay wise, but through more colors, too.
#Pinball #Flipper #UnrealEngine #indiedev #gamedev
January 30, 2025 at 1:02 AM