MegaChibis (Release on 15 Oct!)
megachibis.bsky.social
MegaChibis (Release on 15 Oct!)
@megachibis.bsky.social
Gamedev and artist, I like the MegaMans and birbs :>
Comms open ig lol
A small game I play with the random grid is, find a random block at the bottom, and try to jump all the way to the top

#gamedev #indiedev
December 3, 2025 at 9:36 PM
In-game Cakelette
December 3, 2025 at 3:12 PM
Mech Suit pilot but it's this
December 3, 2025 at 3:03 PM
Would marg be like this then?
December 3, 2025 at 12:01 PM
I finally present the result of all those notes, the cube of cubes!
December 2, 2025 at 7:52 AM
Y'all can have some notes I took, but no explanation!
November 30, 2025 at 9:24 PM
Tough questions
November 28, 2025 at 3:48 PM
I think the rapid slashes may be fun gameplay-wise

#gamedev #indiedev
November 26, 2025 at 7:55 AM
November 24, 2025 at 8:51 PM
Newer model pose vs with older animations (I gotta redo them I am VERY afraid)

#gamedev #indiedev
November 24, 2025 at 7:31 PM
I made an oopsie messing with impact frames and created peak

#gamedev #indiedev
November 23, 2025 at 8:54 PM
One day I'll have that many enemies active without the framerate of a slideshow

#gamedev #indiedev
November 23, 2025 at 8:37 AM
It's Hatsune Miku, Hatsune Teto, and Hatsune Neru!
November 21, 2025 at 3:40 PM
Agreed, the under chin angle's pretty tough DX
November 20, 2025 at 3:34 PM
I missed the funny number 😭
November 18, 2025 at 5:03 PM
Update
November 7, 2025 at 9:54 AM
I had random idea
#filianIsArt
November 5, 2025 at 9:00 PM
Those enemies I made float months ago, being good target practice for the TPS controller, is a happy accident

#gamedev #indiedev
November 5, 2025 at 2:05 PM
I was looking up something on google, and there's a random timer to the up right of the tutorial page.
47 mins remaining until what?!
November 5, 2025 at 12:51 PM
I've been looking a bit further into the Shooter game type recently, so I've been tweaking the TPS camera mode on Cakelette's game. Look at her almost off-screen! :D

#gamedev #indiedev
November 4, 2025 at 8:32 PM
Oh shit today's halloween. I forgot about it
October 31, 2025 at 11:19 AM
Give me the scrunkles you rectangular piece of bastard

#gamedev #indiedev #unrealengine
October 30, 2025 at 6:26 PM
So far I've tried recreating the player controller myself, making some UI I can edit in real time, and adding respawnable items. I've been having fun! :D

#gamedev #indiedev #unrealengine
October 29, 2025 at 8:05 PM
Not much to show rn but here's some 3d rock tiles I made :D

#gamedev #indiedev
October 25, 2025 at 5:30 PM
It's fair to say that Leap In Deep flopped. Eh, kinda expected
October 22, 2025 at 12:29 PM