MechanicWizard
banner
mechanicwizard.bsky.social
MechanicWizard
@mechanicwizard.bsky.social
Game Engine Developer | Data-Oriented Design Advocate | Challenging OOP & Clean Code Dogma | Building a Game Engine for 100 Zelda-Like
Dungeons github.com/andresfelipemendez/100-dungeons
ex Unity, ex Microsoft
Currently CMake's only job is generating clangd LSP's compile_commands.json via Ninja. Goal: Make my build system handle this directly and eliminate both dependencies. The slope is indeed slippery
November 27, 2024 at 1:09 PM
She’s Oreo my cute project manager always looking over my shoulder but that means easy to reach emergency pets
November 27, 2024 at 11:18 AM
half a milion projects started, none of them finished
November 25, 2024 at 2:51 PM
Early Morning dev session before work, finishing up codegen. the hardest part was coming up with the data structure to parse the components input and mathing the memory arena I didn’t want to do so many mallocs, ah I use char* no std::string
November 25, 2024 at 11:43 AM
upload.wikimedia.org/wikipedia/en... sheep dog n wolf puzzle game in the looney toons universe ps1
November 24, 2024 at 12:47 AM
Speechify with the narrator voice feels like listening to a book as if you're a wizard in a fantasy setting 🧙‍♂️
November 20, 2024 at 10:33 AM
Welp todays is another filler episode learning physics engine development from Ian Millington
November 17, 2024 at 6:46 PM
Tech debt day that’s a drudgery but necessary hopefully I can get started on physics tomorrow

github.com/andresfelipe...

#dod #handmade
November 17, 2024 at 1:38 AM