All posts my own work
maxvanleeuwen.com
Come join me - I'll go over everything the Spectacles (AR glasses) can do and more, showing fun projects and weird experiments!
nextrealityfestival.com/en/our-speak...
@nextrealityhamburg.bsky.social #augmentedreality #AR
Come join me - I'll go over everything the Spectacles (AR glasses) can do and more, showing fun projects and weird experiments!
nextrealityfestival.com/en/our-speak...
@nextrealityhamburg.bsky.social #augmentedreality #AR
using the sun's real-time position + my self-shadowing renderer (LUX)
the dial is rotated based on latitude. then its shadow reads solar time!
sundial from muzea.malopolska.pl/en/objects-l...
#gamedev #AugmentedReality #shaders
using the sun's real-time position + my self-shadowing renderer (LUX)
the dial is rotated based on latitude. then its shadow reads solar time!
sundial from muzea.malopolska.pl/en/objects-l...
#gamedev #AugmentedReality #shaders
My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙
Asset Library & GitHub: github.com/max-van-leeu...
Lens: www.snapchat.com/lens/1b41e32...
#augmentedreality #gamedev
My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙
Asset Library & GitHub: github.com/max-van-leeu...
Lens: www.snapchat.com/lens/1b41e32...
#augmentedreality #gamedev
The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻
If you have Spectacles, go try and break my humble record of 20.77m / 68'2''!
#augmentedreality #snapAR #gamedev #lensstudio
The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻
If you have Spectacles, go try and break my humble record of 20.77m / 68'2''!
#augmentedreality #snapAR #gamedev #lensstudio
(I posted it to the Asset Library just now :)
crop a texture and automatically resize to fill. great for UI elements & sprite sheets
Texture credit: assetstore.unity.com/packages/2d/...
#AugmentedReality #gamedev #SnapAR #lensstudio
(I posted it to the Asset Library just now :)
crop a texture and automatically resize to fill. great for UI elements & sprite sheets
Texture credit: assetstore.unity.com/packages/2d/...
#AugmentedReality #gamedev #SnapAR #lensstudio
A saturation boost where saturation is lowest. With option to preserve skin tones.
#vibrance #saturation
A saturation boost where saturation is lowest. With option to preserve skin tones.
#vibrance #saturation
1. Cubic Bezier (CSS-style)
Create a custom falloff using 4 values, like in CSS: cubic-bezier.com#.19,.67,.83,...
Download: github.com/max-van-leeu...
#shaders #lensstudio #ar #gamedev
1. Cubic Bezier (CSS-style)
Create a custom falloff using 4 values, like in CSS: cubic-bezier.com#.19,.67,.83,...
Download: github.com/max-van-leeu...
#shaders #lensstudio #ar #gamedev
my proposal & more info: maxvanleeuwen.com/emoji
if you have ideas too: proposal form is open till end of July! unicode.org/emoji/proposals.html
I'll hear back from them in November 🤞
my proposal & more info: maxvanleeuwen.com/emoji
if you have ideas too: proposal form is open till end of July! unicode.org/emoji/proposals.html
I'll hear back from them in November 🤞
It's on discount this week @aescripts.com :)
Transparency now works in Visualizations, and I fixed a couple small issues.
Download: aescripts.com/pixel-repeat/
It's on discount this week @aescripts.com :)
Transparency now works in Visualizations, and I fixed a couple small issues.
Download: aescripts.com/pixel-repeat/
the water uses repeating sprite sheet animations for bump (normals) and highlights (emission) in a simple PBR setup
the waves are on separate planes w/ 2 static textures (cross-fading and animated stretch)
🌊 super simple, but effective 🌊
#gamedev #xr
> Experiment/Fan art (not affiliated)
I wanted to see what AoM & Age of Empires would look like in Augmented Reality :)
Captured in real-time on the Spectacles!
#xr #gamedev #augmentedreality #ageofmythology #ageofempires
> Experiment/Fan art (not affiliated)
I wanted to see what AoM & Age of Empires would look like in Augmented Reality :)
Captured in real-time on the Spectacles!
#xr #gamedev #augmentedreality #ageofmythology #ageofempires
Pixel Repeat is perfect for glitch art, looping patterns and stylized distortions.
Go check it out! aescripts.com/pixel-repeat
#aftereffects #glitchart
Pixel Repeat is perfect for glitch art, looping patterns and stylized distortions.
Go check it out! aescripts.com/pixel-repeat
#aftereffects #glitchart
#augmentedreality #immersivetech #gamedev
#augmentedreality #immersivetech #gamedev
easily create cylindrical meshes in real-time!
it's performance-friendly, customizable, and it includes normals & UVs & optional custom shader attributes
more info at maxvanleeuwen.com/wiretool
easily create cylindrical meshes in real-time!
it's performance-friendly, customizable, and it includes normals & UVs & optional custom shader attributes
more info at maxvanleeuwen.com/wiretool
hoping for better use cases than the jelly beans
hoping for better use cases than the jelly beans
(🧵 I built a 3D shape generator for Lens Studio)
(🧵 I built a 3D shape generator for Lens Studio)
it also uses inpainting to hide the person underneath!
project files: github.com/max-van-leeu...
it also uses inpainting to hide the person underneath!
project files: github.com/max-van-leeu...
this mat needs public transport 🚗🚙
this mat needs public transport 🚗🚙
the red car in the police chase has a sine wave on its steering wheel, giving it a swirling motion
the red car in the police chase has a sine wave on its steering wheel, giving it a swirling motion
they also respect traffic lights 🚦
they also respect traffic lights 🚦
Built with Snap Spectacles
🧵
Built with Snap Spectacles
🧵
(AR with Lens Studio, recorded on iPhone)
(AR with Lens Studio, recorded on iPhone)