Max
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maxvanleeuwen.com
Max
@maxvanleeuwen.com
Digital Designer
All posts my own work

maxvanleeuwen.com
November 6, I'll be hosting a talk at nextReality festival in Hamburg!

Come join me - I'll go over everything the Spectacles (AR glasses) can do and more, showing fun projects and weird experiments!

nextrealityfestival.com/en/our-speak...

@nextrealityhamburg.bsky.social #augmentedreality #AR
October 14, 2025 at 7:24 PM
WIP sundial in AR! 🕰️🌞

using the sun's real-time position + my self-shadowing renderer (LUX)

the dial is rotated based on latitude. then its shadow reads solar time!

sundial from muzea.malopolska.pl/en/objects-l...

#gamedev #AugmentedReality #shaders
August 6, 2025 at 11:27 AM
Using the sun's real-time location in AR, for more realistic shadows!

My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙

Asset Library & GitHub: github.com/max-van-leeu...

Lens: www.snapchat.com/lens/1b41e32...

#augmentedreality #gamedev
August 4, 2025 at 10:17 AM
I added highscores to AR Flower Drawing!

The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻

If you have Spectacles, go try and break my humble record of 20.77m / 68'2''!

#augmentedreality #snapAR #gamedev #lensstudio
July 30, 2025 at 10:43 AM
Sprite Crop: a simple & useful Lens Studio shader!

(I posted it to the Asset Library just now :)

crop a texture and automatically resize to fill. great for UI elements & sprite sheets

Texture credit: assetstore.unity.com/packages/2d/...

#AugmentedReality #gamedev #SnapAR #lensstudio
July 23, 2025 at 12:12 PM
2. Vibrancy

A saturation boost where saturation is lowest. With option to preserve skin tones.

#vibrance #saturation
June 13, 2025 at 4:42 PM
I'm sharing 2 new Lens Studio subgraphs!

1. Cubic Bezier (CSS-style)

Create a custom falloff using 4 values, like in CSS: cubic-bezier.com#.19,.67,.83,...

Download: github.com/max-van-leeu...

#shaders #lensstudio #ar #gamedev
June 13, 2025 at 4:42 PM
had an idea for a new emoji so I officially proposed it to @unicode.org

my proposal & more info: maxvanleeuwen.com/emoji

if you have ideas too: proposal form is open till end of July! unicode.org/emoji/proposals.html

I'll hear back from them in November 🤞
May 29, 2025 at 12:03 PM
AE Pixel Repeat 1.1 is out!
It's on discount this week @aescripts.com :)

Transparency now works in Visualizations, and I fixed a couple small issues.

Download: aescripts.com/pixel-repeat/
May 5, 2025 at 6:09 PM
AoM water shader in Lens Studio, explained:

the water uses repeating sprite sheet animations for bump (normals) and highlights (emission) in a simple PBR setup

the waves are on separate planes w/ 2 static textures (cross-fading and animated stretch)

🌊 super simple, but effective 🌊

#gamedev #xr
March 4, 2025 at 8:16 PM
Age of Mythology in AR!
> Experiment/Fan art (not affiliated)

I wanted to see what AoM & Age of Empires would look like in Augmented Reality :)

Captured in real-time on the Spectacles!
#xr #gamedev #augmentedreality #ageofmythology #ageofempires
March 4, 2025 at 11:10 AM
Go check out my AE plugin Pixel Repeat!

aescripts.com/pixel-repeat
#aftereffects #glitch
February 25, 2025 at 7:03 PM
My first ever After Effects plugin is live!

Pixel Repeat is perfect for glitch art, looping patterns and stylized distortions.

Go check it out! aescripts.com/pixel-repeat

#aftereffects #glitchart
February 24, 2025 at 8:53 PM
Still can't believe I got this shoutout at Lens Fest, Snap's annual AR conference! 😊

#augmentedreality #immersivetech #gamedev
February 19, 2025 at 9:22 PM
really proud of WireTool! my own trail renderer, for Lens Studio

easily create cylindrical meshes in real-time!

it's performance-friendly, customizable, and it includes normals & UVs & optional custom shader attributes

more info at maxvanleeuwen.com/wiretool
February 18, 2025 at 8:58 PM
it automatically resolves intersections, triangulizes, and generates normals (and custom attributes for use in shader)

hoping for better use cases than the jelly beans
February 16, 2025 at 10:12 PM
my meshing tool can draw extruded beveled shapes out of any points, in real-time!
February 16, 2025 at 10:12 PM
making weird things for AR glasses

(🧵 I built a 3D shape generator for Lens Studio)
February 16, 2025 at 10:12 PM
a VFX setup of particles following the 3D body mesh in real-time

it also uses inpainting to hide the person underneath!

project files: github.com/max-van-leeu...
February 16, 2025 at 12:55 AM
using low-resolution cloth physics to simulate rope in Augmented Reality
February 14, 2025 at 12:24 PM
full gridlock after ~9 minutes

this mat needs public transport 🚗🚙
February 11, 2025 at 5:05 PM
...and the cars avoid police cars by going off-road

the red car in the police chase has a sine wave on its steering wheel, giving it a swirling motion
February 10, 2025 at 4:33 PM
the cars are autonomous and try not to collide with each other

they also respect traffic lights 🚦
February 10, 2025 at 4:33 PM
I turned a city mat into a little AR game 🚗🚙🚓

Built with Snap Spectacles
🧵
February 10, 2025 at 4:33 PM
buttons test 🕹️

(AR with Lens Studio, recorded on iPhone)
February 9, 2025 at 2:49 PM