Matt Hill
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matthill.co
Matt Hill
@matthill.co
Making digital things since 1993. Works on gov.uk, previously nhm.ac.uk, futurelearn.com and many more. Loves books, art, and the art of books. Old buildings enthusiast. Quake doodler. No GenAI. matthill.co
"Regulating kids’ smartphone usage doesn’t work – they shouldn’t have one in the first place." This is the stance we're going to take with our young lad when it's time. I'm hoping by then the "no smartphones for kids" movement will be normalised!

archive.ph/Lf19e
January 9, 2026 at 9:07 AM
It's amazing how some considered edge trims really elevate modern Quake maps. Just look at that start map for the new Quake brutalist jam: all those defined edges make the concrete texture feel like the genuine material. #qbj3 #quake #quakeart
January 5, 2026 at 11:20 AM
I just started the freshly released Quake Brutalist Jam #3. The start map alone is nuts: found the single secret, explored a bit more and then became completely *unraveled*. An absolute banger of a start and I've not even tried any of the maps yet! @makkon.bsky.social #qbj3 #quake #quakejam
January 4, 2026 at 10:30 PM
I was able to identify Embden's style as I'm currently researching all his book covers for a project. The way the rocks are painted is quite the giveaway: he used this approach to shading rocks on many other covers. And the way he suggests mist/clouds is quite distinctive.🧵/2
December 19, 2025 at 2:55 AM
I finally solved a long standing mystery with this cover of The Martian Chronicles by Ray Bradbury. It was mis-attributed to both Ian Miller and Tim White. It's neither of them, it is in fact by Michael Embden. 🧵/1 #bookcovers #scifi #coverart #vintagebookcovers #vintageillustration
December 19, 2025 at 2:55 AM
Google's search AI has no love for its owner. I wanted to know if could buy the ITC Johnston font from "You work for them" and this is what it told me:
December 4, 2025 at 4:35 PM
This little detail is wonderful. That overlapping wall. Just great!
November 11, 2025 at 4:43 PM
Fun fact: This experiment was loosely based on a ladder-and-platform structure as part of a swimming pool complex, now abandoned. "Central Aquatic Sports Complex" in Tibilisi, Georgia.
November 10, 2025 at 11:40 AM
As an addendum to the above, I found some old screenshots of that Blowport level, wow it looks quaint!
November 10, 2025 at 11:24 AM
Nice curved curves! I had a similar nightmare trying to do these ones for a now abandoned experiment. Took a bit of messing about in Trenchbroom but they came out OK I think.
November 10, 2025 at 11:12 AM
This map helped me learn more about #TrenchBroom linked groups. Use them to build repetitive architecture quickly. They can be nested and transformed. All the windows and pillars are linked nested groups. And the entire cathedral is half built on one side then linked and mirrored for the other side.
November 5, 2025 at 11:07 AM
I dropped out of this years Quake brutalist jam for a few reasons, the main one being that I finally learned I'm not good at Quake gameplay... I just enjoy the architectural design. And my concrete cathedral was veering into the gothic. I might use it for another project one day. #quake #qbj3
November 5, 2025 at 10:37 AM
Experimenting with the retro urban texture set from @strideh.bsky.social. If you use the '-Glow' texture as a specular map for glass, you can get a cool metallic effect (looks better in motion). This was quickly built in TrenchBroom and rendered in Sketchfab. #3d #lowpoly #trenchbroom #sketchfab
November 5, 2025 at 9:07 AM
This is the sort of thing I mean. It's not a great example, because these particular images probably shouldn't have their colour removed, given the context, but you get the idea:
October 31, 2025 at 12:15 PM
A bit more progress on the vibe of my Quake brutalist jam map (qbj3). Might be going a bit too gothic and not enough brutalist. Plenty of time to experiment though. Will stop posting progress for now, tons of blockout still to do. #quake #blocktober #levedesign #qbj3
October 30, 2025 at 5:07 PM
October 28, 2025 at 1:51 AM
Blocking out my Quake Brutalist Jam map, with some rough texture and lighting for mood. #quake #leveldesign #blocktober #qbj3
October 27, 2025 at 2:42 AM
A while back I started a possible entry into Quake Brutalist Jam #3. It was a compact concrete cube based on the works of sculptor David Umemoto. It looked kinda cool but I couldn't work out good gameplay (too many stairs). Abandoned for now, might revisit... #quake #quakeart #qbj3
October 25, 2025 at 2:52 PM
Seeing the cool worlds that @makkon.bsky.social, @strideh.bsky.social and others have made over the years has been a huge inspiration. I'm using that inspiration to see how far I can push this low-fi aesthetic. So I guess I'll sign off for now with "Watch this space"... #Quake #QuakeArt 🧵/end
September 25, 2025 at 9:15 AM
However: it turns out that making a coherent, playable #QuakeMap is more difficult than it looks. I've abandoned every map I've started. I now only doodle the environments, which as a lover of old buildings is enormous fun. I'll continue to do that and maybe post them here. #QuakeDoodles 🧵/3
September 25, 2025 at 9:15 AM
Building things in #Quake is fun: that retro style captures an era of great technical & artistic progress in games. I didn't play Quake back then but the aesthetic is hugely nostalgic for me. I've been enjoying building things after discovering #Trenchbroom two years ago. And it's like therapy! 🧵/2
September 25, 2025 at 8:43 AM
Finally got the MacOS versions of Trenchbroom, VKQuake and all the ericw compilation tools setup on the M4 MacMini. Dusted off something I was working on with the old PC. It all worked and compiled perfectly, and plays just as well as it did before. Nice. #Quake #QuakeMap #RetroGames #LevelDesign
September 24, 2025 at 11:03 PM
Here's a report for a PNG I created from the TGA of "{conc_d01_brwn" which has a full alpha channel. If you look at 2nd row at the color type, it says "RGBA (6)". This means it has a true alpha channel. If Substance can create PNGs like this, you should be good to release as PNG.
August 28, 2025 at 10:49 AM
I also wanted to only use typefaces that were available in 1982. Anyway here's a few of the covers that I mocked up in Affinity. I'm still playing with the overall design (the title text should be smaller) but what do you think? Should I do all of them!? 4/4 #FightingFantasy #BookArt #BookCoverArt
August 4, 2025 at 4:46 PM
A better shot of the Speckled Wood butterfly. I wonder if it escaped a hungry bird, or that is just daily damage. It's lost most of its 'eye' shapes on the lower wings.
July 18, 2025 at 1:52 PM