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mars.squirrel.pub
Mars 🌰 Squirrelbite.com
@mars.squirrel.pub
*Squeak*
Shy Red Squirrel, if found, give beer!

Makes fluffy VR avatars and writes heretical software.

🌰 VR Avatar Bases: https://squirrelbite.com
🌰 STF - 3D file-format for gamedev: https://docs.stfform.at
🌰 Code: https://github.com/emperorofmars
Squirrel!
November 29, 2025 at 9:49 PM
Holy shit. *hugs*
November 28, 2025 at 7:11 PM
I checked all 3 places and found nothing. I suspected an error on my part, since the numbers are off by so much.

I'll end up creating an issue if nobody can figure out if I'm doing something wrong.
November 26, 2025 at 10:43 AM
Its percent, Godot is using only 90% of what Unity is using, in the bottom row.
November 26, 2025 at 10:04 AM
Methodology:

Unity: Thry's VRAM evaluator github.com/Thryrallo/VR...
Godot: VRAM Debugger

I assume Godot is storing blendshape values for every vertex, even if that vertex isn't part of the blendshape.

Is that correct, or is it possible that I misconfigured something?

[3/3]
November 25, 2025 at 4:00 PM
I compared the same mesh with and without blendshapes & skinning.

The model has 237 blendshapes, including a big set of lipsync shapes, which affect only a small part of the mesh.

Find the model variants I used here: nextcloud.squirrelbite.com/index.php/s/...

[2/3]
November 25, 2025 at 4:00 PM
Thanks a lot, love your art also! <3
November 21, 2025 at 10:53 PM
Could also use one, for professional evaluation, of course!
November 13, 2025 at 6:53 PM
Strap arch linux (btw) straight to my eyeballs!
November 12, 2025 at 6:56 PM
USD is very cool, and works great for many artists creating an animated movie.

GLTF is for runtime loading and it will work for asset streaming. You may want to look into that.

STF is for getting 3D assets from DCCs into game-engine projects and vice versa.

2/2
October 29, 2025 at 12:20 AM
Thanks for the kind words!

I fear STF will not work for streaming mesh data either, as it is a binary format.

There are different use-cases that require different kinds of 3D formats.

1/2
October 29, 2025 at 12:20 AM
congratz, ööhm cheers xD
October 6, 2025 at 11:56 AM
Looks ansolutely grand!
October 2, 2025 at 8:24 AM
nuuuu!
September 21, 2025 at 12:09 PM
If you are using Index controllers, VRC will just ignore the muscle settings.

See feedback.vrchat.com/avatar-30/p/...

Made a small script which creates an estimated workaround with constraints: github.com/emperorofmar...
Finger Muscle Settings | Avatar Bugs & Feature Requests | VRChat
With the recent SteamVR Input 2.0 the hand posing also changed a lot. The patch notes mentions the finger posing is considering the Humanoid Muscle Settings,
feedback.vrchat.com
September 18, 2025 at 8:21 AM
Squirrel!
September 13, 2025 at 3:47 PM