mielitty
marrashq.bsky.social
mielitty
@marrashq.bsky.social
A solo developer from Finland. I am currently making a modern arcade-style shooter called Marras. https://oksi.games
Demo Day 64 is here. I'm sharing an early development preview of MARRAS. The demo link is in the first reply to this post. It may have bugs and incomplete features and could change. I'd appreciate your feedback to help improve it. Please spread the word!

#Shmup #STG #Demo #MARRAS
September 5, 2025 at 4:12 PM
August 23, 2025 at 12:36 PM
I'm back from a brief hiatus from Marras development. I'm currently working on Arcade Mode systems. In Marras, stages will be synchronized with the background music to deliver a seamless, immersive experience.

#shmup #stg
August 23, 2025 at 12:36 PM
Since the last post, I have been creating some enemy bullet patterns. Most of my time has gone to optimizing GPU bottlenecks in the game. This weekend, I will create new bullet patterns and work on Stage 1 bosses.

#スーパーゲ制デー #marras #stg
June 14, 2025 at 9:14 AM
Since the last time, I have added collectible items and a couple of new enemies to the game. I have also done non-boss areas for the first stage of campaign mode. Next, I will focus on boss logic in code alongside the implementation of enemy bullet patterns.

#stg #shmup
June 5, 2025 at 6:35 PM
I have been extremely busy with my day job, so game development hours have been sparse. The video below shows an early look at the first stage mid-boss. Thank you also for your interest in Marras. It inspires and drives me.

#stg #shmup #MARRAS
May 9, 2025 at 5:55 PM
The first version of ground explosion craters was added to the game. The next steps are adding one more ground enemy, a mid-boss, and the main-stage boss. This was a very productive Monday evening for me. Have a wonderful week, everyone!

#stg #shmup #marras
April 28, 2025 at 6:19 PM
Implemented a simple shadow system for game entities. It scales better in this project than the approach with more realistic results. William Faulkner's wise words, “In writing, you must kill all your darlings“apply in game development too.
April 26, 2025 at 8:55 AM
Work In Progress of gunship with banking animations. In the background, you can hear a small teaser of the stage 1 BGM theme. Who might be the composer for the MARRAS project?

#stg #shmup #MARRAS
April 17, 2025 at 5:35 PM
This week, MARRAS development included refactoring and fixing visual bugs. In addition, a player death animation was created and added to the game. The death animation is still a work in progress.

#stg #shmup #MARRAS
April 12, 2025 at 12:08 PM
Into the Void...

#stg #shmup #MARRAS
April 6, 2025 at 4:58 PM
This week, I created custom input mapping support and other menu features. Because menu features are not flashy or interesting, please check out this flashy vortex/wormhole. The mystery is where it will take us?

#shmup #stg #gamedev
April 4, 2025 at 7:25 PM
Fresh blog post "Low-Budget, High Hopes: Marketing Marras to Shmup Fans and Beyond " out now. Read more here: oksi.games/blog/low-bud...

#shmup #stg #gamedev
March 27, 2025 at 1:58 PM
I've been working on menus, scene managers, save systems, and user configurations for the last couple of weeks. I find menu development especially challenging. The menu in the video is still a work in progress.

#STG #Marras #Shmup
March 5, 2025 at 12:08 PM
This week, I worked on scene transitions and player transition animations. I'll continue with these tasks this weekend, and hopefully, next week, I'll move on to writing the scene manager. Have a good weekend, everyone!

#STG #Marras #Shmup
February 7, 2025 at 4:17 PM
Excited to share my latest blog post: "The Journey of MARRAS - From Prototype to Project"! Check it out here: oksi.games/blog/the-jou...

#Shmup #GameDev #Marras #IndieGame
February 6, 2025 at 9:18 AM
I've just launched my game development blog on oksi.games/blog. The first post sets the tone for what's to come. Next Post: I'm aiming to publish the second post about the MARRAS development status and next steps later this week.
February 3, 2025 at 7:25 PM
This week I have worked on adding more enemies to the game. I have also done new stage background concepts. Here's a rough video of the things mentioned. I hope you like it.

#shmup #stg #godot
January 30, 2025 at 3:04 PM
I'm thrilled to share that MARRAS has made its way to Steam!

Could you kindly wishlist the game? It would mean the world to me, to keep you in the loop as we approach the release.
Here's the link to MARRAS Steam page: store.steampowered.com/app/3439240/...

Reposts are greatly appreciated, Thanks!
January 21, 2025 at 5:01 PM
This week, I was busy with Christmas preparations. Regarding the game, I fixed a few bugs. I also started to write a stage/level manager and adjusted player damage and enemy health. values.
December 21, 2024 at 8:22 PM
Presenting one of the Marras's co-pilots. If you choose to pilot D-4 KAIHO, she will take the second seat and assist you in your mission. You might find her in this picture with an iconic pose. It could be a hint about her personality.
December 14, 2024 at 10:09 PM
There's one frame flickers happening with the lock-on target crosshair. Very subtle and I bsky seems to dropped at least some of the frames which the issue was visible.
December 13, 2024 at 6:25 PM
I cleaned up the enemy code and added more enemy types to the game. When I was editing this clip I noticed a visual bug in a player. Can you find the bug?

#stg
December 13, 2024 at 6:15 PM
Since the last post, I have worked with enemy effects. I added features for muzzle flashes and advanced enemy damage feedback. Also, several explosion sprites were improved. Next, I will clean up enemy code and then I can add more enemies to the game.

#shmup
December 7, 2024 at 7:33 PM
I'm adding more enemies to the game this week! This video is about a medium-sized flying enemy. More clips incoming!
November 28, 2024 at 7:13 PM