marcsh
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marcsh.bsky.social
marcsh
@marcsh.bsky.social
D E R E L I C T ->
https://www.youtube.com/@marcsh_dev
.:.
Doubt thou the stars are fire
Doubt that the sun doth move
Doubt truth to be a liar
But never doubt I love
.:.
Mediocritas in omnibus, et omnia mediocritia
.:.
he/him
Very welcome

Folks discount how much this can be

Custom engine, or using another engine?
August 9, 2025 at 12:15 AM
Tons of great stuff here

State switching between a start + menu mode into the game itself etc
August 9, 2025 at 12:00 AM
I was taught by someone by playing every day at lunch, 9x9 +4 to me, then we played until it was 13x13 +0

Besides the things mentioned about Go, I love that it has a built in handicap system. Made learning it much more fun than "learning" Chess against my Gpa (ie, never winning)
August 8, 2025 at 11:59 PM
Love to see it
August 4, 2025 at 10:42 PM
Thanks for the link

I maintain my own fork of Godot for little fixes that feel more "me" specific than for general pushing back for folks

I have Tracy for profiling, and experiments in the C#/C++ boundary layer

It was 30 minutes / month or so to keep at the bleeding edge of Godot
August 1, 2025 at 12:01 AM
Ive blocked so many rehashed GG uhh, pundits? today

Honestly, its feeling a bit like that time period
<false accusation>
<rebuttable with receipts>
<false accusation>

Then a house of cards built on demonstrably incorrect information
July 31, 2025 at 5:45 AM
that someone wants to do that in real life

In fact, Ive found theres a difference between:
x) fantasies in our heads
x) shared fantasies
x) roleplaying fantasies with close partners
x) roleplaying with less close ones
July 31, 2025 at 5:36 AM
I have direct experience with this from uhh, alternative sexy times

Theres definitely a sort of healing that happens when its all consent based with LOTS of communication and staying well within peoples limits

I think one thing many critics dismiss is that a fantasy in media doesnt imply {cont}
July 31, 2025 at 5:36 AM
to rewrite the system after failing to fix it for a week or so

I was 2 weeks in to the rewrite, and I questioned everything about myself and the universe

Was effectively finished 2 weeks later, thank Thor

These were 80ish hour weeks. We were a launch title on the Original XBox
July 31, 2025 at 3:33 AM
I shouldve have added these details

It was my first industry job out of college at 27. I got a BS in CS. I had mostly done fast food before that, but I was also a poorly paid IT guy for a couple years

Even so, its was a crazy large amount of pressure for a first job for sure

I had decided {cont}
July 31, 2025 at 3:33 AM
a bit later, & the demo is going generally good, but then he stops it & asks, "Whats happening there"

I told him, & he just starts laughing about it says good job & moves along

Course much later I contracted to help finish an ubisoft game, & I had to get SO MANY SIGN OFFs for every decision

Ugh
July 30, 2025 at 11:49 AM
it looks weird when they just go to their next target. Its a crazy hectic job, so its better just to make a decision than ask

I sort of idly search through the sounds and anims, and find a laugh sound+anim

So, I put them in and continue finishing up

Im showing Lorne (head of the studio) {cont}
July 30, 2025 at 11:49 AM
So, its my first job in the industry. Im working on Oddworld's Munch's Oddysee

Its 6 months before launch, and they put me on fixing the entire AI system. In it, the player commands their followers, and you can send them places, have them fire at things, etc

So, when they kill something, {cont}
July 30, 2025 at 11:49 AM
Im so happy that procedural generation hasnt been conflated with our current crop of "AI" techniques
July 29, 2025 at 3:33 AM
So so so obnoxious

Im just happy procedural generation hasnt been conflated with the current "AI"
July 29, 2025 at 3:28 AM
So many problems would be solved if folks were forced to hang out with people from radically different cultures

Well, I think thats true at least
July 23, 2025 at 10:05 AM
If you hit any pain points, feel free to ping me

Im on BSky more now than I have been in the past, though that can shift for no reason
July 23, 2025 at 6:43 AM
you can handle around 10 to 50 users per core, depending on the game and how long the dev team has to work on it (unless its Unreal)

Which would mean 50cores max for whatever game it is

Lets double it, 100. AWS z1d.12xlarge is 48 cores at $3/hour, so itd cost ~5k to run / month
July 23, 2025 at 6:41 AM
Nowadays everything is cloud based, and can scale down to some minimal sliver of the server stack you need

The good news about building a system to handle internet user counts is that when its just a few people, it could all run on a Raspberry PI 4

My rule of thumb has been that {cont}
July 23, 2025 at 6:41 AM
A lot of gamedev as an engine programmer is giving the best tools possible, while being sad cause you know its not quite the vision

Then wondering in amazement how the visual artists figured out how to claw back inches of fidelity
July 23, 2025 at 6:30 AM
Yeah, I need to fix that issue for sure
July 23, 2025 at 6:09 AM
Note to self: Put traps behind waterfalls
July 22, 2025 at 1:06 AM
Its funny because when I was younger I was super focused on Alphaville, New Order and a few others

Early 00s my tastes changed a bit with Muse's Knight of Cydonia, then just kept sort of mutating

Now its been fun to go back and listen to all the great music I didnt like in the past
July 22, 2025 at 12:03 AM
Ive been reading through this thread, and damn, he made so many good movies

I remember pre-Die Hard he was considered a TV actor and a comedian at that

So, Die Hard really came out of left field
July 22, 2025 at 12:00 AM
The one with the like, multipass, and such
July 21, 2025 at 11:57 PM