Simon Le Marchant
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marchantweb.com
Simon Le Marchant
@marchantweb.com
Founder @ http://shaders.com ✨ Prev: Staff UI Engineer @clerk
That's a possibility, but it's further down the roadmap 👀
October 6, 2025 at 3:51 PM
Yes, all props in Shaders are reactive state - they get transformed to uniforms and sent to the GPU without recompiling, so it's lightning fast. So just hook up audio input to a reactive prop in your framework of choice and use it to control any shader parameter.
October 2, 2025 at 9:19 PM
The web can have a little WebGPU as a treat...
October 2, 2025 at 7:28 PM
Shaders has had some incredible community feedback and support over the past week over on Twitter, with 2.8K+ on the waitlist so far and some killer early backers.

If you're not already on the list, grab your spot for early access. Invites going out in about 2 weeks time 😅
October 2, 2025 at 6:45 PM
And here's a first look at the Design Editor 🔥 From blank canvas to interactive hero section in 2 minutes⏱️
October 2, 2025 at 6:45 PM
I'm 5 hours late to the party, but that's fashionable right? 😎 Congrats to you and the Nuxt Lab team, it's always been amazing what you give to the community so I'm glad you've got an incredible backer to keep it rolling 🙌
July 8, 2025 at 7:16 PM
Hi @johnathan.dev, the bug with reactivity in Svelte 5 props has been fixed. Please update to v1.3.1. Thanks!
February 16, 2025 at 4:39 AM
Quick status update: I've done some review and found this only affects the Svelte 5 package. Should have a resolution shortly.
February 16, 2025 at 4:11 AM
Ah okay, thanks for the repro. I'll take a look this afternoon and debug/patch.
February 15, 2025 at 6:03 PM
Oh it sure is. This is girl #2 for us, our oldest is 5. Somehow, the newborn is easier ;)
February 14, 2025 at 5:28 AM
Thanks! Yeah I have a ton of ideas for different shaders, so a long way to go, but no shortage of inspiration :)
February 14, 2025 at 5:21 AM
Ombré is built with @threejs.org TSL, an awesome new way to write shaders for WebGPU + WebGL all in one🔥. I did a little write up about my experience with it: ombre-ui.com/building-cro...
Ombré | Inside Ombre - Building Cross-Framework WebGPU Shaders with TSL & Turbo
Ombré is a collection of ready-to-use, high-quality, and customizable WebGPU shader components for Vue, React and Svelte.
ombre-ui.com
February 14, 2025 at 5:04 AM
Thanks, glad you like it 😁
February 12, 2025 at 12:25 AM
I've been trying turbo recently and it works wonders, using Vite in each package to build.

Not going to lie, it took to a minute to get it setup the way I wanted, but now I have a solid pipeline for building full Vue, React and Svelte packages from a single core package. All type safe.
January 23, 2025 at 1:21 AM
Certainly hope so lol
January 11, 2025 at 8:45 PM
Thanks, she's my second little girl. I'm dangerously outnumbered.
January 11, 2025 at 7:13 PM