mankrip
@mankrip.bsky.social
A beautiful place indeed.
October 26, 2025 at 7:49 PM
A beautiful place indeed.
I managed to improve transparencies in the #Retroquad engine even more.
Now the distorted color banding on the wall near the weapon icons is gone.
Now the distorted color banding on the wall near the weapon icons is gone.
April 7, 2025 at 3:38 AM
I managed to improve transparencies in the #Retroquad engine even more.
Now the distorted color banding on the wall near the weapon icons is gone.
Now the distorted color banding on the wall near the weapon icons is gone.
Q2RTX does have an advantage over the official Quake 2 remaster now: The underwater warping is accurate! It does warp both vertically and horizontally with the same intensity.
I'm still not sure if the intensity is the same as of the software renderer at 320x240 or 640x480, though.
I'm still not sure if the intensity is the same as of the software renderer at 320x240 or 640x480, though.
March 31, 2025 at 10:03 PM
Q2RTX does have an advantage over the official Quake 2 remaster now: The underwater warping is accurate! It does warp both vertically and horizontally with the same intensity.
I'm still not sure if the intensity is the same as of the software renderer at 320x240 or 640x480, though.
I'm still not sure if the intensity is the same as of the software renderer at 320x240 or 640x480, though.
Was the Steam release updated?
Btw, the biggest downside of Q2RTX for me is that it uses the wrong textures in many places. This kills the atmosphere, making the game look bland in some places and ugly in others.
Btw, the biggest downside of Q2RTX for me is that it uses the wrong textures in many places. This kills the atmosphere, making the game look bland in some places and ugly in others.
March 26, 2025 at 11:29 PM
Was the Steam release updated?
Btw, the biggest downside of Q2RTX for me is that it uses the wrong textures in many places. This kills the atmosphere, making the game look bland in some places and ugly in others.
Btw, the biggest downside of Q2RTX for me is that it uses the wrong textures in many places. This kills the atmosphere, making the game look bland in some places and ugly in others.
This thumbnail goes hard.
February 17, 2025 at 12:19 PM
This thumbnail goes hard.
4K resolution in the #Retroquad engine is definitely for screenshots only.
December 31, 2024 at 12:14 AM
4K resolution in the #Retroquad engine is definitely for screenshots only.
If you know, you know.
November 3, 2024 at 3:58 PM
If you know, you know.
March 23, 2024 at 9:10 PM