Markus Schütz
m-schuetz.bsky.social
Markus Schütz
@m-schuetz.bsky.social
Rendering Point Clouds @ TU Wien
📢 Looking for 1 PhD student (3 years) in Vienna!

We have an open position for someone to tackle MASSIVE 3D datasets and turn them into instant visuals for display, editing, and interacting!

applications.cg.tuwien.ac.at/node/5
November 17, 2025 at 3:14 PM
A really fun project we've been working on: Real-Time Rendering with JPEG textures! Ended up working way better than we expected (1500+ fps). Will be interesting extending this to modern formats like AVIF or JPEG XL.

Paper: arxiv.org/abs/2510.08166
Code: github.com/elias1518693...
October 14, 2025 at 9:49 AM
First results on "Potree-Next", a WebGPU-based rewrite of Potree. Still work to do before it is production-ready, but over the course of the next year it will catch up with the current Potree 1.8, and eventually replace it.

github.com/m-schuetz/Po...
netidee.at/potree-next
October 10, 2025 at 1:36 PM
Ich fänd auch mehr hausseitige Begrünung cool anstatt strassenseitige. Irgendwie wirkt es einfach viel netter zwischen begrünten Häusern zu spazieren, als zwischen einem grauen Haus und ein bisschen Grün neben der Strasse.
April 22, 2025 at 10:31 AM
Das hier sind die Gehwege entlang einiger von Daejeon's größten Straßen. Soeine richtig gscheite no-nonsense Begrünung wär mal was für Wien.
April 22, 2025 at 10:19 AM
Trying some graffiti on a model constructed from skfb.ly/6t8zr with github.com/electronicar...
April 7, 2025 at 4:35 PM
Productive-procrastination: My attempt at dynamically growable arrays, but using virtual memory.

- No copies as array grows.
- Initializing array with 400GB virtual memory, and physically comitting as much memory as needed.

github.com/m-schuetz/va...
March 26, 2025 at 2:05 PM
Here is our gaussian splat editor: github.com/m-schuetz/Sp...

Eventually I want it to be able to take scans of ugly streets and beautify them like a photoshop for gaussians. :)
March 21, 2025 at 3:48 PM
Garden-table-removal tool now also working.
March 17, 2025 at 3:17 PM
Probably one of the most important features ever: Undo & Redo.

Now also working with transformations of selected splats. Although it's currently a slightly "lossy" undo because I'm only saving the transformation matrix and result of inverse may not exactly match original.
March 12, 2025 at 12:49 PM
Brush-Painting splats in VR, inclusive undo+redo if you screw up.
March 11, 2025 at 5:25 PM
Some splat editing in VR
February 27, 2025 at 5:10 PM
Cleaning up a freshly reconstructed splat model in VR.
January 8, 2025 at 4:23 PM
My new favourite way to code: Create a static html page, but reload it every 0.01 seconds.
January 4, 2025 at 5:06 PM
It's not the same but for vienna there is a map with geolocated old photos, typically with the option to slide between old and new from the same perspective.
www.zeitenspruenge.at/karte

It's pretty cool, especially if you know these places and can check what they looked like.
November 21, 2024 at 3:51 PM