Lucas Farah 
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lucasfarah.dev
Lucas Farah 
@lucasfarah.dev
Creating bugs in Swift since 2014. Senior iOS Developer, board game enthusiast, HomeAssistant heavy user and proud pet dad to Sheldon and Hera. Turning RedBull into code and ideas into apps 🇧🇷

Creator of @collino.app and #openToWork
Upvoted! Congrats on being the first 🚀
February 18, 2025 at 11:22 AM
Here’s the updated version. Lot of people were complaining about the titles on Reddit, so I changed as well
February 13, 2025 at 5:40 PM
Sent the email!
February 13, 2025 at 5:11 PM
Beautiful and useful 👏
February 13, 2025 at 2:36 PM
The small things are really important to show quality. Thank you so much for the deep review. Will come back later with an update
February 12, 2025 at 11:29 PM
Right because I think it has a better contrast
February 12, 2025 at 2:08 PM
I don’t like it 100% but we are getting there
February 11, 2025 at 7:32 PM
Here’s the initial version. I still need to find better shape and colors to communicate weight/complexity
February 11, 2025 at 7:17 PM
Thank you so much for the feedback! Will do some study on replacing the score with complexity and also add game duration
February 11, 2025 at 6:51 PM
iOS 16 gave us the following trick. What do you think?

.lineLimit(2, reservesSpace: true)
February 11, 2025 at 12:31 PM
The only thing that is dynamic is the game name having 2 lines. I’ll make sure to fix their size to 2 lines always. Thanks for the feedback!
February 11, 2025 at 12:23 PM