Leonard Ritter
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lritter.bsky.social
Leonard Ritter
@lritter.bsky.social
Arts, Maths & Metaprogramming; Game Developer at @duangle. paniq in the demoscene. Building Frameloop/Tukan, a procedural game engine, maintaining Scopes & gently going NowHere. (he/him, they/them)

Mastodon: @[email protected]
"dick dock goes the cock"
November 2, 2025 at 9:31 AM
or you just remember it as the implementation of GLSL's reflect(), without the factor 2: registry.khronos.org/OpenGL-Refpa...
registry.khronos.org
October 31, 2025 at 4:10 PM
*duckov
October 26, 2025 at 7:59 AM
i realize this looks far out and confusing but i am sure it's going to be better than text once the prototype is implemented.
October 22, 2025 at 7:23 AM
i'm currently developing a visual language for a datalog dialect, and this is what i got. the idea here is that diagonal blocks are relations and their ports. variables are bidi edges. we're looking at multiple lower tris of adjacency matrices. click raster boxes to add/remove edge. autolayouting.
October 22, 2025 at 7:19 AM
sorry i don't speak "body"
October 13, 2025 at 9:23 PM
just make the debug version so fast that you can ship it ;-)
October 12, 2025 at 5:32 PM
you got to watch around the leto
October 11, 2025 at 10:57 PM
ans that the culprits are wearing boots is a best case scenario
October 11, 2025 at 10:54 PM