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lokimt.bsky.social
loki_mt
@lokimt.bsky.social
3d artiste français, j'aime tout ce qui est chelou et flippant !
french 3d artist, i love everything weird and creepy!
Use Zbrush, UE5, 3dsMax

https://lit.link/en/lokimt
Movie you’ve watched more than six times with a gif. ”Hard mode” no Star Wars, Star Trek, Lord of the Rings, or Marvel)
(banger french movie)
June 27, 2025 at 6:34 PM
At unreal fest! Don't hesitate to connect if you're also there!
June 3, 2025 at 3:43 PM
i made some fauna for a game, hope you like it and go give it a like on artstation
www.artstation.com/artwork/bg3Qor
May 21, 2025 at 8:06 AM
Post a gif of your comfort food
April 30, 2025 at 2:26 PM
HUMAN ARTISTS!

Use one piece to convince people to follow you!
April 22, 2025 at 9:11 AM
its not my specific fav, but honestly armored core just has amazing mechs in general
April 15, 2025 at 8:01 PM
QRT your growth ! 📈
2020-2025
April 13, 2025 at 9:59 PM
QRT with your fan art!!

#darkart #bloodborne #3dart
April 12, 2025 at 1:29 PM
doggo is 12 yo today, so she got a couple of treats!
April 3, 2025 at 3:31 PM
update on the cadet character im making.
concept by Christophe young.
Tried to redesign a bunch of the shenanigans that were going on with the design while keeping the general things that made the og design appealing...
March 30, 2025 at 11:30 PM
trying to make the cadet character by christophe young, the anatomy is being hard mainly because i havent done anything close to this in like... 3 years? basically since my first real time character.
March 29, 2025 at 2:07 AM
lol when you show all subtools do funny things
March 29, 2025 at 1:41 AM
black and white repost train \m/
March 27, 2025 at 10:47 AM
im discovering a flaw with the way im making the fur. i want to keep it procedural, so i think for the kitty ill try to edit the hair card being projected so that it has the shape to cover from all angles. into something more like this? ill try it during the exploration for the kitty.
March 26, 2025 at 10:23 PM
deer
March 24, 2025 at 4:56 PM
10th anniversary of Bloodborne
March 24, 2025 at 3:56 PM
here is an after and before, i found that my hcs werent dense enough, so i just selected the ones that were too soft and moved their uvs to a denser card. the final image is the result with the cards in the same color.
March 24, 2025 at 3:48 PM
to do the thing to flatten the normals that helps make the hcs look more hidden

www.scriptspot.com/3ds-max/scri...
March 24, 2025 at 1:48 PM
so i just used it, it had a pretty decent result overall, but did require some editing in specific places, but thanks to local transforms in 3ds max worked pretty well!
March 24, 2025 at 1:28 PM
show me how you sculpt / render women ❤️

(i have no men in my portfolio and it is somewhat of an issue... i need to fix it 0,-,0)
March 23, 2025 at 11:50 PM
so now when its time to make the other cards of the similar type, im a lazy bitch, so i just duplicate everything and edit the values ive already set to get something good enough. Also renaming. Once i had 64 blocks all named block [insert num],... not fun
March 23, 2025 at 10:08 PM
so first thing of actually making the cards is generating the maps. I use #fibershop for this. Since its a fucking pain to make these in it, ill explain how i achieve this result. Explanation in the alt texts since there isnt enough space in these texts.
March 23, 2025 at 9:15 PM
sharing this since it pissed me off i found SO LITTLE ON ANIMAL GROOMS for real time hair cards. So im gonna try to make a breakdown, so far ive made the breakdown of the types of hair cards i think im gonna need, if any hair/groom artists got things to contribute to this feel free to comment or dm
March 23, 2025 at 8:05 PM
Let’s show off our blue art! Requote with 💙💙💙
March 21, 2025 at 1:24 AM
GJ one the 500! and ty for the artshare <3

Here are process links for two of my fav projects <3

Junonia the Hobgoblin Wizard, concept by @badgertracks.bsky.social
pherivong.substack.com/p/junonia-th...

The Chasmfiend, concept by Regin Wellander
pherivong.substack.com/p/chasmfiend...
March 21, 2025 at 1:18 AM