LMG3864 Games
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lmg3864games.bsky.social
LMG3864 Games
@lmg3864games.bsky.social
Indie Videogame Developer.

Open for job offerings.

Where to find me: https://linktr.ee/lmg3864

Attrition: lmg3864.itch.io/attrition
Aerostrike: store.steampowered.com/app/2303500/MF01_Aerostrike/
Potatostrike: https://lmg3864.itch.io/potatostrike
Pinned
A new update for MF-01 Aerostrike has been released!

Version 2.1.0 reworks the Aiming controls for Gamepads.

Additionally, new aiming settings have been added to the Options menu, and there's two new free paintjobs!

Links in the replies.

#metroidvania #bullethell #indiegamedev #patchnotes
Today's Aerostrike progress report:

1) Setting up a weapon statistics table for balancing and design purposes.
2) Modified the UI healthbar system. It now adds extensions to the right end of the bar for every extra 100 points. It also obscures unused space.

#metroidvania #bullethell #indiegamedev
November 19, 2025 at 12:44 AM
Today's Aerostrike progress report:

1) NPCs can now create their own randomized patrolling route. One use of this behavior is to make NPCs search an area when there are no valid targets.
2) Finished setting up the automatic door locking and unlocking system.

#metroidvania #bullethell #indiegamedev
November 14, 2025 at 2:10 AM
Reposted by LMG3864 Games
Over $1000 raised for @toysfortots.bsky.social so far, and still 8 days to go!! Join us for gaming, great company and for a wonderful cause:

www.twitch.tv/12daysofindie

#charity #twitch #streaming #fundraising #gaming
November 8, 2025 at 1:08 PM
Reposted by LMG3864 Games
Hi Everyone,
I'm hosting the Jamaica Disaster Relief jam on itchio and its currently open to submissions until November 16th.
itch.io/jam/disaster...

All Games and Ttrpgs are welcome ^_^
The bundle will be supporting the Support Jamaica Official Disaster Relief
#JamReliefBundle #charity
Jamaica Disaster Relief Charity Bundle Jam
A game jam from 2025-11-04 to 2025-11-16 hosted by Nnekart. Last week the category 5 storm Hurricane Melissa has devastated an enormous portion of the island, destroying homes and lives in the process...
itch.io
November 5, 2025 at 1:44 AM
Heyo everyone! Sorry I'm late with this announcement.

MF-01 Aerostrike is participating in #MetroidvaniaFusion!

It's an event on Steam, running until Nov 11th, featuring tons of #metroidvania games and more!

If you're a fan of the genre, come check it out:
store.steampowered.com/curator/4506...
November 6, 2025 at 12:15 AM
Reposted by LMG3864 Games
BIG ANNOUNCEMENT!

Our friends at @minimapglobal.bsky.social are doing a GOTY Live for 2025 and are looking for indie devs to showcase their trailers for the show!

Find out more here 👇

docs.google.com/forms/d/e/1F...

#indiegames #indiedev #gamedev #solodev
🎮 Looking for indie developers interested in showcasing their game trailer at 2025 Minimap GOTY LIVE
Hello everyone! This is Minimap, your ultimate gaming hub. We will be back with another Minimap GOTY live stream this year🎉 The 2025 Minimap GOTY livestream will go live on December 4th (Thursday), 2...
docs.google.com
October 28, 2025 at 12:09 PM
Today's Aerostrike progress report:

1) Doors now have the capacity to be locked, unlocked, and completely shut off!
2) Adding some of the missing AI behaviors. The first one is patrolling, where NPCs fly between two points, and attack any enemies they spot.

#metroidvania #bullethell #indiegamedev
October 29, 2025 at 11:10 PM
Today's Aerostrike progress report:

1) Finished setting up the base system for doors. It's now possible to move between rooms!
2) Next up is setting up door behaviors. Locking during ambushes, shutting down, and various other systems that keep them closed.

#metroidvania #bullethell #indiegamedev
October 23, 2025 at 3:22 AM
Today's Aerostrike progress report:

1) Been busy doing an online course on AI. It's fun, but it's also really tricky to make it play tic-tac-toe and minesweeper.
2) Finished setting up a new drone NPC. It projects shields around itself to protect allies.

#metroidvania #bullethell #indiegamedev
October 20, 2025 at 9:10 PM
Today's Aerostrike progress report:

1) Finished setting up the base code for NPCs with secondary weapons. They use them periodically based off a timer.
2) Next I want to try and make NPCs use abilities, like creating shields or summoning reinforcements.

#metroidvania #bullethell #indiegamedev
October 15, 2025 at 3:27 AM
Today's Aerostrike progress report:

1) Adjusted a few weapons and upgrades to work correctly and feel more interesting to use.
2) Began adding a second batch of NPCs and ship types. This includes enemies armed with Missile Launchers and secondary weapons.

#metroidvania #bullethell #indiegamedev
October 8, 2025 at 12:05 AM
Reposted by LMG3864 Games
Drumroll please...

HELLO//GOODBYE is a charity bundle containing 203 games for only $12. Every dollar goes directly to Virginia charities providing free legal aid to people facing injustice. Available now until November 5th.

itch.io/b/3276/hello...
October 5, 2025 at 4:55 AM
Today's Aerostrike progress report:

1) All upgrade systems have been added. Collision and movement physics were also improved, allowing the use of curved terrain!
2) Equipment selection UI lists were added. They appear when switching weapons and ordnance.

#metroidvania #bullethell #indiegamedev
October 3, 2025 at 11:11 PM
Heyo everyone!

I wanted to let you know that MF-01 Aerostrike is currently on 25% sale during the #SteamAutumnSale!

You can find MF-01 Aerostrike on #Steam right here:
store.steampowered.com/app/2303500/...

The game also has a free Demo if you wish to try it out first.
#metroidvania #bullethell
October 1, 2025 at 1:44 AM
Today's Aerostrike progress report:

1) The code for Expansions has been added! They work differently from other unlockables, so I had to improvise.
2) Unique ship upgrades are being added next. These affect the player's ship, or multiple pieces of equipment.

#metroidvania #bullethell #indiegamedev
September 26, 2025 at 9:30 PM
Today's Aerostrike progress report:

1) Finally figured out how to set up the code for tacking general updates. Next comes actually adding them to the game.
2) Finished setting up the base upgrade for ordnance. I had quite a bit of fun coming up with them.

#metroidvania #bullethell #indiegamedev
September 24, 2025 at 12:04 AM
Good news, #SAGE2025 is live!

As stated previously, Potatostrike is participating on this year's SAGExpo. Here are the links for anyone that wants to try it out:

Official SAGE 2025 Booth:
sonicfangameshq.com/forums/showc...

Itchio:
lmg3864.itch.io/potatostrike

#bullethell #shmup #indiegamedev
September 20, 2025 at 4:25 PM
Reposted by LMG3864 Games
SAGE 2025 HAS BEGUN! PLAY GAMES, RIDE THE AIR, AND DELVE INTO THE GEAR WITH US THIS WHOLE WEEK!

sagexpo.org/home
SAGE 2025
Sonic Amateur Games Expo
sagexpo.org
September 19, 2025 at 3:05 PM
Today's Aerostrike progress report:

1) Finished setting up the base upgrades for weapons. I might change a few later down the line, they feel a bit lacking.
2) Finished setting up the base upgrades for abilities. These ones I do feel more comfortable with.

#metroidvania #bullethell #indiegamedev
September 18, 2025 at 3:49 AM
Reposted by LMG3864 Games
I hope you're also ready to ride the wind!

The SAGE 2025 Showcase Trailer drops soon! Keep an eye out!
September 16, 2025 at 10:55 PM
Today's Aerostrike progress report:

1) Finished setting up the base code for equipment upgrades. Now each upgrade must be added individually.
2) Ran into a few issues setting up the upgrade system. Some older parts of the UI code required modifications.

#metroidvania #bullethell #indiegamedev
September 13, 2025 at 3:20 AM
Reposted by LMG3864 Games
I’m delighted to host the official #TurnBasedThursday this week! 🌞

Don’t venture alone fellow #GameDev / #IndieDev! Reply to this post and add the hashtag to share your turn-based games! ✨

Love turn-based games? Make sure to comment, like and retweet the cool games in this thread. 💬❤️🔁
September 11, 2025 at 12:57 PM
Today's Aerostrike progress report:

1) The code for unlockable items is now mostly set! The player can collect weapons, ordnance, and abilities.
2) Next up is setting up the code for upgrades and stat expansion items. Hopefully it won't be too difficult.

#metroidvania #bullethell #indiegamedev
September 8, 2025 at 9:25 PM
Today's Aerostrike progress report:

1) Multiple equipment items have been added. Their logic was also modified to be a bit more versatile and convenient.
2) Work has begun on the code for unlockable items, as well as general game data that must be tracked.

#metroidvania #bullethell #indiegamedev
September 5, 2025 at 11:03 PM
Today's Aerostrike progress report:

1) Pickups have been added! They come in multiple sizes, which give different amounts of their respective resources.
2) Equipment items are also being added. They unlock new weapons, ordnance, abilities, and upgrades.

#metroidvania #bullethell #indiegamedev
September 3, 2025 at 11:11 PM