LivingCoder
livingcoder.bsky.social
LivingCoder
@livingcoder.bsky.social
I am a software engineer that loves Rust, writes C# for work, and has a lot of experience with Python. With the limited free time I have, I like to do game development using Bevy.

He/Him

https://github.com/AustinHellerRepo
That looks really cool. Nice job!
November 23, 2025 at 4:39 PM
SQLite has become my first choice for any project that needs local, external data storage.
November 20, 2025 at 7:07 AM
What a shame, and in a function that returns a Result too.
November 19, 2025 at 2:21 AM
The most interesting thing is the blue planet ring that goes around the sphere that one time near the end of the clip. I would love to learn how you did that.
I also just like the object itself, with the gray things coming out of the craters, the color palette, and how the shadows look.
October 23, 2025 at 1:42 PM
I love the look of this! Nice job on the art.
October 22, 2025 at 4:28 PM
I used to have so much fun doing that.
October 22, 2025 at 4:17 PM
Just a small change
October 13, 2025 at 5:39 AM
I hate the info buttons next to textboxes that are designed to give you more context about what to fill in... when they navigate away from the page you just spent a few minutes filling out. I've been burned too often in the early internet days to ever trust them again.
October 12, 2025 at 3:50 AM
It's definitely tough. One of the things I try is imagining myself walking around the smaller area and asking "if this wall was gone, what would I expect to see?". If it's a small room that you're trying to make bigger, sometimes it's helpful to ask "why are rooms big at all?" and make a list.
October 12, 2025 at 3:45 AM
That is awesome! Have fun with it!
October 12, 2025 at 3:34 AM
Absolutely.
cargo run --release --features bevy/trace_chrome

Take the resulting file (try to keep it small) and upload it to ui.perfetto.dev to see it.
Perfetto UI
ui.perfetto.dev
October 6, 2025 at 1:04 PM
I really appreciate the links and knowledge. Thank you!
October 6, 2025 at 2:41 AM
You are awesome. Thank you for all of the help.
October 5, 2025 at 11:28 PM
It's release and actually only 9,099 entities exist of which only 449 are visible. I just reduced the number of active point lights down to 71 (which helped, 30fps now) so is the lighting (no shadows) the issue? How many point lights are too many?
October 5, 2025 at 10:38 PM
I did not know about this! Thank you for sharing it.

At this point I am now having issues with the long-running "prepare_window" function call.
I have about 90,000 entities that share the same 6 meshes and materials (95% have a Visibility::Hidden component) and my framerate is still awful.
October 5, 2025 at 8:49 PM
I'll look into that. I think there is a World in the Gltf that I can probably Query (or something like that).
October 5, 2025 at 5:48 PM
The N64 changed my life. The GameShark Pro coupled with the RAM expansion pack gave me my first insight into altering code, changing dialog messages for scenes later in games, and making the story my own. It was always so rewarding.
September 30, 2025 at 3:41 AM