I want the tips to be intuitive and to build on-top of each other. Before you know it, you'll know way more than you realize!
#blender #blendertips
#blender #blendertips
You can modify your area of influence with the scroll wheel!
(Press "O" again to toggle off)
#blender #blendertips
You can modify your area of influence with the scroll wheel!
(Press "O" again to toggle off)
#blender #blendertips
(Another secret, you can track any object to any other object in the same way!)
#blender #blendertips
(Another secret, you can track any object to any other object in the same way!)
#blender #blendertips
Hit L for "Select Linked!" You can also hit SHIFT+L for "Deselect Linked!"
#blender #blendertips
Hit L for "Select Linked!" You can also hit SHIFT+L for "Deselect Linked!"
#blender #blendertips
Try hitting C for "Circle Select"! Use the scrollwheel to increase/decrease selection radius, click+drag to select your stuff, and then right-click to exit the mode!
#blender #blendertips #blenderbasics
Try hitting C for "Circle Select"! Use the scrollwheel to increase/decrease selection radius, click+drag to select your stuff, and then right-click to exit the mode!
#blender #blendertips #blenderbasics
polygon will terminate the loop selection, making an incomplete loop.
#blender #blendertips #blenderbasics
polygon will terminate the loop selection, making an incomplete loop.
#blender #blendertips #blenderbasics
Simply hold ALT and click an edge! (And, of course, you can hold SHIFT to continue to select more of them!) The result will depend on your current selection mode.
#blender #blendertips #blenderbasics
Simply hold ALT and click an edge! (And, of course, you can hold SHIFT to continue to select more of them!) The result will depend on your current selection mode.
#blender #blendertips #blenderbasics
Blender gives you a few options to change those basis points! 3D cursor is a very useful and common one as you move things around in edit mode.
#blender #blendertips #blenderbasics
Blender gives you a few options to change those basis points! 3D cursor is a very useful and common one as you move things around in edit mode.
#blender #blendertips #blenderbasics
#blender #blenderbasics #blendertips
#blender #blenderbasics #blendertips
#blender #blendertips #blenderbasics
#blender #blendertips #blenderbasics
#blender #blenderbasics #blendertips
#blender #blenderbasics #blendertips
#blender #blendertips #blenderbasics
#blender #blendertips #blenderbasics
#blender #blendertips #blenderbasics
#blender #blendertips #blenderbasics
manually add all the "v1","v2", and "v33" versions to your filenames! Just Save an incremental version, and blender will increment
that number for you!
#blender #blendertips #blenderbasics
manually add all the "v1","v2", and "v33" versions to your filenames! Just Save an incremental version, and blender will increment
that number for you!
#blender #blendertips #blenderbasics
They are those ".blend1" files you see next to the files your working file. They're no different from regular files, Blender will happily open them if you want to! You can get Blender to save more than just 1 at "Preferences > Save & Load > Save Versions"
They are those ".blend1" files you see next to the files your working file. They're no different from regular files, Blender will happily open them if you want to! You can get Blender to save more than just 1 at "Preferences > Save & Load > Save Versions"
256!
#blender #blenderbasics #blendertips
256!
#blender #blenderbasics #blendertips
I personally like 1.2x on my 32" 4k monitor.
#blender #blendertips #blenderbasics
I personally like 1.2x on my 32" 4k monitor.
#blender #blendertips #blenderbasics
* 1 = vertex mode
* 2 = edge mode
* 3 = face mode
And they align with how they are ordered in the GUI!
#blender #blendertips #blenderbasics
* 1 = vertex mode
* 2 = edge mode
* 3 = face mode
And they align with how they are ordered in the GUI!
#blender #blendertips #blenderbasics
* S,Z,0 -> Scale on Z to 0x (this is one of my favorites :P)
* G,Y,3.6 - > Grab along Y by 3.6 units
* R,X,-90 -> Rotate on the X axis by -90°
Backspace works too, in case you fumble your numeric input!
#blender #blendertips
* S,Z,0 -> Scale on Z to 0x (this is one of my favorites :P)
* G,Y,3.6 - > Grab along Y by 3.6 units
* R,X,-90 -> Rotate on the X axis by -90°
Backspace works too, in case you fumble your numeric input!
#blender #blendertips
It's based on how your viewport is oriented! If your viewport is at an odd angle, that's how you'll drag things around as well!
(this is the same as changing your transform orientation to "view")
#blender #blendertips
It's based on how your viewport is oriented! If your viewport is at an odd angle, that's how you'll drag things around as well!
(this is the same as changing your transform orientation to "view")
#blender #blendertips
* G,Shift+X -> Grab, but don't change the X value!
* S,Shift+Y -> Scale, but don't scale on Y!
* R,Shift+Z ->
Rotate, but don't Rotate around the Z axis!
#blender #blendertips
* G,Shift+X -> Grab, but don't change the X value!
* S,Shift+Y -> Scale, but don't scale on Y!
* R,Shift+Z ->
Rotate, but don't Rotate around the Z axis!
#blender #blendertips
G,X -> Grab only on the X axis!
S,Y -> Scale only on the Y axis!
R,Z -> Rotate only around the Z axis!
#blender #blendertips #blenderbasics
G,X -> Grab only on the X axis!
S,Y -> Scale only on the Y axis!
R,Z -> Rotate only around the Z axis!
#blender #blendertips #blenderbasics