Lin
@lingamedev.bsky.social
Making the game SHARK RAIN - Wishlist now!
https://store.steampowered.com/app/2225260/Shark_Rain/
https://store.steampowered.com/app/2225260/Shark_Rain/
Adding more animations. Worked on a walk cycle this week #gamedev #screenshotsaturday
October 11, 2025 at 6:14 PM
Adding more animations. Worked on a walk cycle this week #gamedev #screenshotsaturday
No body of water is safe without a life guard #blender3d
September 28, 2025 at 6:40 PM
No body of water is safe without a life guard #blender3d
Polished the transform animation. Made sure the character will stay low to the ground which makes the controls more responsive #gamedev #screenshotsaturday
September 20, 2025 at 5:39 PM
Polished the transform animation. Made sure the character will stay low to the ground which makes the controls more responsive #gamedev #screenshotsaturday
September 19, 2025 at 6:20 PM
working on more level design objects #gamedev #UnrealEngine5
September 14, 2025 at 6:16 PM
working on more level design objects #gamedev #UnrealEngine5
water particle effects #gamedev #unrealengine
July 19, 2025 at 7:43 PM
water particle effects #gamedev #unrealengine
bare bones level entering and transition #gamedev #screenshotsaturday
July 12, 2025 at 5:50 PM
bare bones level entering and transition #gamedev #screenshotsaturday
You won't be able to jump over big walls. But with these waterfall ramps, you can climb up a steep slope as long as it is active. #gamedev
July 6, 2025 at 6:10 PM
You won't be able to jump over big walls. But with these waterfall ramps, you can climb up a steep slope as long as it is active. #gamedev
A simple render for fun. Will try making concrete indoor pool environments for the game as well.
June 28, 2025 at 6:44 PM
A simple render for fun. Will try making concrete indoor pool environments for the game as well.
Back to working on the gun gameplay. Optimized with Projectile Pooling and better animations.
The water gun will deal damage and activate water sources. #gamedev #UnrealEngine
The water gun will deal damage and activate water sources. #gamedev #UnrealEngine
June 26, 2025 at 7:22 PM
Back to working on the gun gameplay. Optimized with Projectile Pooling and better animations.
The water gun will deal damage and activate water sources. #gamedev #UnrealEngine
The water gun will deal damage and activate water sources. #gamedev #UnrealEngine
June 6, 2025 at 8:12 PM
May 24, 2025 at 4:24 PM
May 10, 2025 at 5:49 PM
What could she be watching? #blender3d #anthro
April 17, 2025 at 6:53 PM
What could she be watching? #blender3d #anthro
To keep Shark Rain up to date with current game technology trends, we have added a new feature to Hailina's model
April 13, 2025 at 7:18 PM
To keep Shark Rain up to date with current game technology trends, we have added a new feature to Hailina's model
New in-game outfit idea #blender3d #gamedev
April 8, 2025 at 9:28 PM
New in-game outfit idea #blender3d #gamedev
Someone snapped a pic of Hailina during the Maid Cafe at Nordic Fuzzcon #FursuitFriday
Suitmaker @aika03.bsky.social
Photo: Hikaruwusky
Suitmaker @aika03.bsky.social
Photo: Hikaruwusky
April 4, 2025 at 5:47 PM
Someone snapped a pic of Hailina during the Maid Cafe at Nordic Fuzzcon #FursuitFriday
Suitmaker @aika03.bsky.social
Photo: Hikaruwusky
Suitmaker @aika03.bsky.social
Photo: Hikaruwusky
First time suiting at #NFC2025 having so much fun. I want to be a shark forever!
Head made by @aika03.bsky.social
Head made by @aika03.bsky.social
February 20, 2025 at 1:11 AM
First time suiting at #NFC2025 having so much fun. I want to be a shark forever!
Head made by @aika03.bsky.social
Head made by @aika03.bsky.social
February 16, 2025 at 5:12 PM
February 15, 2025 at 12:38 AM
February 14, 2025 at 7:00 PM
New fish technology just dropped. #gamedev #indiegame
February 13, 2025 at 3:52 PM
New fish technology just dropped. #gamedev #indiegame