Lucas Hardi
banner
lhardi.bsky.social
Lucas Hardi
@lhardi.bsky.social
Game developer of various flavors. Past: Skyrim, Fallout 4, Starfield, Warhammer Online, Dark Age of Camelot. Currently making WE GO for Fortnite
Here’s a solo playthrough for anyone finding the game confusing. It’s easier and more fun in a group! youtu.be/RyYg_W2ySzQ?...
WE GO Solo Walkthrough
YouTube video by Konvo Games
youtu.be
July 13, 2025 at 1:10 PM
It initially got promoted in the middle of the night so I suspect it has a small following overseas. It hasn’t been promoted for weeks so anybody playing is seeing the thumbnail from playing prior and saying “I’ll give that a go again”
July 13, 2025 at 1:10 PM
Amazing work!
June 20, 2025 at 2:17 AM
A little late to this post but I tick all the boxes for this role and I'd love if you'd consider me for it - sorry for the bsky ping but this is where I found the posting and it's tough to get past the recruiter screen these days. lucas.hardi.org
March 21, 2025 at 3:07 PM
or Tiktok if you prefer www.tiktok.com/@konvogames/...
WE GO - how it works #Fortnite #UEFN #GameDev
TikTok video by konvogames
www.tiktok.com
February 19, 2025 at 9:45 PM
This is one of 16 worlds in the game so far. Adding more this week.
February 4, 2025 at 3:54 PM
I'll post more about making the game on this account, and if you'd just like official updates that's gonna happen over here:
‪@konvogames.bsky.social‬
January 28, 2025 at 6:54 PM
To learn more, share feedback, or hear about upcoming updates, hop on the Discord: discord.gg/EfMXd7EBG6
Join the Konvo Games Discord Server!
Community Server for Konvo Games - maker of We Go | 2 members
discord.gg
January 28, 2025 at 6:50 PM
There's an informal playtest tonight - 9pm eastern time - I'd love it if you gave it a go! It's free and I promise you will NOT BE BORED. To play, search this code in Fortnite: 6197-5922-3657
January 28, 2025 at 6:50 PM
Love this! I think of noise as 'detail' instead as it sounds more neutral to me (just personal pref). You added several forms of contrast that I never think about - very useful!
January 16, 2025 at 1:58 PM
Valve had 'half-lambert' shading on TF2 which allowed more hand painting, and Moby Francke worked on the art style for TF2, then eventually found his way to Riot to work on Valorant, I believe. Arcane mixes the LoL/Dota 2 style with Valorant and Fortiche's own flavors.
December 27, 2024 at 2:00 AM
Early 3D characters were chunky because you only had 1000 triangles to model with. MOBAs like LoL were chunky because the distant top-down camera made any smaller shapes invisible. This Dota 2 style guide was very influential at the time help.steampowered.com/en/faqs/view...
Steam Support :: Dota 2 Workshop - Character Art Guide
help.steampowered.com
December 27, 2024 at 2:00 AM
Arcane is very much in the style of early 3D video game characters when lighting was painted into textures. Quake 3 (Kenneth Scott), WoW, Metal Gear Solid, etc. Most of the industry got snared by normal maps and then PBR texturing, but some (like Riot) stuck with the hand painted look
December 27, 2024 at 2:00 AM
Hmm, I probably had Warhammer Elf marble on my brain after working on that a few years before. That said, it could be a granite from the way it looks. . . probably this sort of thing:
December 12, 2024 at 4:46 PM
Here's his puppy. I was pushing these concepts out very fast to meet tight DLC deadlines.
February 9, 2024 at 2:53 PM
Here with a bit more crimson
December 23, 2023 at 4:42 PM