The football posts are now the wrong distance from each other. Either soccer fields get longer, or football gets shorter, or you need new equipment.
The football posts are now the wrong distance from each other. Either soccer fields get longer, or football gets shorter, or you need new equipment.
Hours later the Edmonton Sun was giving away a special edition on the street corners downtown.
Last October I was in NY for work, and finally visited the memorial.
Hours later the Edmonton Sun was giving away a special edition on the street corners downtown.
Last October I was in NY for work, and finally visited the memorial.
Like... start by asserting ignorance of the domain, and qualify your recommendation so it only applies to egomaniacs?
If this isn't satire, I don't know if I can handle LinkedIn any more. My algorithm is veering into a sort of corporate manosphere. 🤮
Like... start by asserting ignorance of the domain, and qualify your recommendation so it only applies to egomaniacs?
If this isn't satire, I don't know if I can handle LinkedIn any more. My algorithm is veering into a sort of corporate manosphere. 🤮
It is a blessing, exciting, and overwhelming, yes. But it is also blinding. We can't or won't see what else we could do.
It is a blessing, exciting, and overwhelming, yes. But it is also blinding. We can't or won't see what else we could do.
If anyone is interested in taking a look, forking it, and come up with a definition that has a usable dual, the code is at swish.swi-prolog.org/p/path_test.pl. Run "? test."
If anyone is interested in taking a look, forking it, and come up with a definition that has a usable dual, the code is at swish.swi-prolog.org/p/path_test.pl. Run "? test."
I gave the system the ability to randomly generate cities and villages, and add them to the map. Lots of bugs to fix in how the terrain patches are being generated, because they are overlapping one another, and they tend to leave empty spots.
I gave the system the ability to randomly generate cities and villages, and add them to the map. Lots of bugs to fix in how the terrain patches are being generated, because they are overlapping one another, and they tend to leave empty spots.