letsbecool
banner
letsbecool.bsky.social
letsbecool
@letsbecool.bsky.social
game dev / software dev :3

letsbecool.itch.io/
hmm
October 21, 2025 at 3:54 PM
the beginning of something new?

#indiegamedev
October 13, 2025 at 5:15 PM
hiya

disappeared for a while

coming back to posting / logging my dev stuff from tmr :)
October 12, 2025 at 6:17 PM
Reposted by letsbecool
Past 3 months = 2 hackathons + 1 ideathon.
Sleepless nights, sleeper trains, Minecraft villagers trading wheat like Wall Street.

#indiegamedev #hackathon

Full write-up’s on LinkedIn:
The past few months have been a blur—two hackathons, an ideathon, and countless hours of sleep deprivation. From overnight coding grinds to sleeper trains across states, it feels like I blinked and… |...
The past few months have been a blur—two hackathons, an ideathon, and countless hours of sleep deprivation. From overnight coding grinds to sleeper trains across states, it feels like I blinked and my...
www.linkedin.com
August 28, 2025 at 3:11 AM
Past 3 months = 2 hackathons + 1 ideathon.
Sleepless nights, sleeper trains, Minecraft villagers trading wheat like Wall Street.

#indiegamedev #hackathon

Full write-up’s on LinkedIn:
The past few months have been a blur—two hackathons, an ideathon, and countless hours of sleep deprivation. From overnight coding grinds to sleeper trains across states, it feels like I blinked and… |...
The past few months have been a blur—two hackathons, an ideathon, and countless hours of sleep deprivation. From overnight coding grinds to sleeper trains across states, it feels like I blinked and my...
www.linkedin.com
August 28, 2025 at 3:11 AM
we pitched an economic simulation. built using minecraft villagers.

that somehow ended up winning.

#indiegamedev :)
Me and @letsbecool.bsky.social won 2nd Runners Up in Ideatex 2025 by GDG HITK.
July 31, 2025 at 5:59 PM
Reposted by letsbecool
01 | library coding and dsa session
featuring @letsbecool.bsky.social
Current Blind 75 (by @neetcode1.bsky.social ) Progress: 17/75
July 16, 2025 at 5:48 PM
Reposted by letsbecool
02 | Build Session, managed to implement a 3D Blob Visualizer in our app Acadz, with the help of @letsbecool.bsky.social
July 17, 2025 at 3:10 PM
May 14, 2025 at 5:08 PM
lets try hashtags to get this a bit more traction?

#100DaysOfCode #webdev #appdev #hackathon #update #solodev #indiegamedev

cool solo-dev update. check it out. :)

bit.ly/mar-apr-25-u...
May 3, 2025 at 4:21 AM
Day 39 of #100DaysOfCode.

Late post, but yeah—coded in the library again. That shit’s actually fun. Realized I waste a ton of time between classes doing nothing, and just sitting with my laptop getting stuff done feels way more productive.
May 3, 2025 at 4:19 AM
Day 38 of #100DaysOfCode.

Built another feature end-to-end—both backend and frontend. It's starting to feel a bit monotonous now. Make a Django view, hook it up in the frontend, repeat the damn cycle.
May 3, 2025 at 4:17 AM
two hackathon dubs, a dozen events, some wins, some skill issues—been a wild two months.
full breakdown + chaos dump over on linkedin. check it out here
Two hackathon wins, countless chaos — the last two months have been pure… | Suparno Saha | 15 comments
Two hackathon wins, countless chaos — the last two months have been pure madness. No sleep, full send, and somehow we’re still standing (and kinda winning). Techtrix Software Development Hack [Techtr...
www.linkedin.com
May 2, 2025 at 4:36 PM
Day 37 of #100DaysOfCode.

Built two React pages and a few components today. Faced some more backend connection bullshit, but wrestled through and got everything working.
April 27, 2025 at 5:53 AM
Day 36 of #100DaysOfCode.

Coded at the college library for the first time today. Pretty wild experience—took me three damn hours just to get logout working.
April 27, 2025 at 5:49 AM
Day 35 of #100DaysOfCode.

Hooked up my Django backend with the Vite frontend. Ran into some fresh issues, but cracked through 'em. Honestly, fun as hell figuring it all out.
April 24, 2025 at 5:31 PM
Day 34 of #100DaysOfCode.

Back on the anime site—started working on the frontend. Picked up some new Tailwind tricks along the way. Clean UI coming soon.
April 24, 2025 at 5:29 PM
Day 33 of #100DaysOfCode.

Continued work on the anime site—auth was already done. Now user info and anime lists are stored and fetched from my own DB, so I don’t have to hit the API every time. Clean and efficient.
April 22, 2025 at 7:04 PM
Day 32 of #100DaysOfCode.

Had the finals of the cryptography event today. Solved a pigpen + XOR cipher, cracked an RSA-encrypted message, reversed morse code audio, and used a Vigenère cipher with a key hidden in an image’s FFT. Couldn't solve the last one, but still—wild ride.
April 21, 2025 at 7:38 AM
our team finished the prelims in the least amount of time. cleanest sweep of that cryptic chaos.
Day 31 of #100DaysOfCode.

Prelims of a crypto event today. They made like a game with 4 questions. Figured out √2 from word counts, used its digits for a Caesar Cipher to decode a quote. Also reversed hidden strings from video metadata and decoded a bit–hex–base64 chain. Wild ride.
April 21, 2025 at 7:34 AM
Day 31 of #100DaysOfCode.

Prelims of a crypto event today. They made like a game with 4 questions. Figured out √2 from word counts, used its digits for a Caesar Cipher to decode a quote. Also reversed hidden strings from video metadata and decoded a bit–hex–base64 chain. Wild ride.
April 21, 2025 at 7:31 AM
Day 30 of #100DaysOfCode.

Continued work on my anime app. Had prelims for *another* CP event today—went pretty well again.

Also, that’s a whole month done? Wild how fast it flew. Here’s to keeping the grind going.
April 16, 2025 at 5:15 AM
Day 29 of #100DaysOfCode.

Had the prelims of a CP event with my team today. Went pretty well—looks like we’ll make it to the finals.
April 15, 2025 at 7:44 AM
Day 28 of #100DaysOfCode.

Did some deeper research on Fluvio today—trying to wrap my head around how we can use it effectively in our project.
April 14, 2025 at 2:12 AM
Day 27 of #100DaysOfCode.

Did research and had discussions for a new hackathon project. Going with a crazy tech stack this time—Screenpipe, Fluvio, and Groq. None of us have used these before, so it’s gonna be fun as hell.
April 13, 2025 at 3:58 AM